Design and build complete web experiences from scratch — award-level product and marketing pages, cinematic scroll-directed sites where the page is directed like a film, and multi-screen products (app, dashboard, admin, settings, onboarding, docs site) built as one design system with every component, state and route…
Cast genjutsu on a UI - creative coding for motion, micro-interactions, and wow-factor. Scans the stack, proposes an interaction thesis, loads the right sub-skills, implements the illusion. Adapts to Web, Android (Compose), Apple (SwiftUI).
Paint a complete visual universe with genjutsu - art direction brainstorm, design system, implementation, audit. Anti-AI-slop design pipeline. Adapts to Web, Android (Compose), Apple (SwiftUI).
MUST READ before writing TD Python via executepython, setdatcontent, or editdatcontent, and before any heavy build. Parameters, storage, operators, referencing, threading, cook model, heavy-build safety caps.
Distill stable art-generation patterns from a completed project, so future projects produce comparable assets without re-discovering the prompts. Lead-dispatched only — orchestrator invokes this skill from its self-evolve flow with a game-slug message; do not self-trigger.
Capture reusable patterns from a finished project and lift them into framework-level priors (contracts, modules, skeletons) that future projects inherit. Run only when the user explicitly requests self-evolution; the orchestrator executes the workflow.
Run VibeGame's standard end-to-end game development workflow with reviewer gates. Use when the user wants to create a game from zero or evolve an existing game across multiple stages.
Craft long-form generative art for onchain platforms — Art Blocks, 256ART, Verse, Highlight, Plottables, bootloader.art, or a self-hosted drop. Covers hash-seeded determinism, resolution-agnostic rendering, features and rarity design, preview capture signals, debug GUIs and image/video export shortcuts, verification…
Survey one surface of tdmcp (artist controls, library/packaging, CLI/DX, AI/LLM, or TouchDesigner depth) for candidate NEW features — inventory what exists, cross-check the roadmap, apply the gap-finding lenses, vet each idea, and emit a structured, novelty- and confidence-labelled candidate list to…
Drive a whole tdmcp feature BACKLOG to completion as resumable, wave-by-wave releases — the campaign layer ABOVE tdmcp-pipeline/tdmcp-feature-lead. Use whenever the user wants to implement an ENTIRE backlog or discovery file (e.g. workspace/discovery/FEATUREBACKLOG.md), 'all the features', many features across…
How to author one new tdmcp MCP tool the house way — the file shape (XImpl + registerX), the Python-bridge pattern (buildPayloadScript/parsePythonReport over executePythonScript), the result helpers (errorResult/guardTd/jsonResult/structuredResult), fail-forward error handling, ESM/.js + Biome style, and the offline…
A guide for building TouchDesigner projects with Apple Frameworks custom operators, which are components for tasks such as pose, face, and hand detection, speech transcription, screen capture, and image upscaling.
Local POPX knowledge base and workflow for TouchDesigner. Use when the user mentions POPX, popsextension, POPX examples, POPX operators, or wants to build, inspect, explain, debug, or modify POPX-based setups in TouchDesigner using the bundled POPX reference corpus and live example loader when available.
Converts Claude Code usage statistics into a Minecraft world seed with real biome correlation. Maps coding behavior to Minecraft climate parameters (messages=temperature, tools=humidity, session duration=elevation, etc.) and selects a curated seed whose spawn biome genuinely matches the profile. Use when the user…
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright…