new-project

new-project is a skill for Claude Code from SummerEngine/summer-engine-agent. It costs 75 tokens per session (1,165 once invoked), scanned A, original, MIT.

A command for creating a new, empty Summer Engine game project from scratch. It asks for a project name and runs the engine’s empty-project creation flow.

In plain words
What is it for?
Use it to scaffold a blank game project for experimentation or a project whose structure you already know.
Why use it?
It gives you a clean starting point when you do not want a template or starter scene.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions Claude Code; mentions Codex; mentions OpenCode.

Part of the summer plugin — 80 skills, 2 commands, 2 hooks, 1 MCP server shipped together

Good fit Use it to scaffold a blank game project for experimentation or a project whose structure you already know.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/summerengine/summer-engine-agent/new-project
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SummerEngine/summer-engine-agent --skill new-project
Clone the repo
git clone --depth 1 https://github.com/SummerEngine/summer-engine-agent

Made for: Claude Code.

Or install summer, the plugin that ships this one along with the rest of its 80 skills, 2 commands, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for new-project

README.md
[![agentmods](https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/new-project/github.svg)](https://agentmods.dev/skills/summerengine/summer-engine-agent/new-project)
Your own site
<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/new-project"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/new-project/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for new-project

Your own site · 80×15
<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/new-project"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/new-project.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 75 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,165 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00075 $0.01165
Opus 5 $0.00037 $0.00583
Sonnet 5 $0.00015 $0.00233
Haiku 4.5 $0.00007 $0.00117

Measured 9d ago against content hash 96e215d7dacc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

new-project scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/scene-and-project/new-project/SKILL.md · 107 lines

How it starts

The opening of the file, as written. The whole thing — 107 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/new-project — Scaffold a fresh empty project

When the user wants to start from a blank canvas — not a community template, not a built-in starter scene — this is the path.

When to use this skill

  • "Let's start a new project."
  • "I want to make a [game type] from scratch."
  • "Blank project."
  • "Empty project."
  • "I don't want a template, just a blank starting point."

When NOT to use this skill

  • "Show me templates" / "use a template" → summer:browse-templates.
  • "Make me a game" with a defined idea → run summer:brainstorm-game first to scope, then come back here once the user knows what they want.
  • "I have an existing Godot project I want to import" → not this skill; have the user run summer open <path> directly.

Steps

1. Ask the project name

One question, no menu:

"What do you want to call your project?"

Default: my-game. If they say "anything is fine" or similar, use my-game and move on. The directory name is reversible — they can always rename.

2. Pick the starting scene

Two built-in options:

  • empty — root Node3D only. Pure blank canvas. Best for: experimentation, when the user knows exactly what they want to build.
  • 3d-basic — root Node3D with Camera3D, DirectionalLight3D, a floor MeshInstance3D, and a WorldEnvironment. Best for: first-time users, when "just give me something I can press play on" is the vibe.

If you're not sure which fits, ask:

"Empty (just a root node) or 3d-basic (camera, light, and a floor — you can press play immediately)?"

If the user has clearly invoked summer:brainstorm-game already and the brief calls for 3D, default to 3d-basic and mention you did. If 2D, use empty (we don't ship a 2D-basic yet).

3. Create

summer create empty my-game

or

summer create 3d-basic my-game

The command writes project.godot and the chosen main.tscn. No network call, fast, deterministic.

4. Open it

summer run my-game

Confirm the engine launched and the project loaded. If summer run fails, run summer doctor and surface the failure to the user.

Read the full file on GitHub · 107 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 107 lines · 75 tokens per session scan A 96e215d7dacc

Subscribe to this mod's changes

new-project is a skill published in the GitHub repository SummerEngine/summer-engine-agent (59 stars, last pushed today), licensed MIT. It adds 75 tokens to every session and 1,165 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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