new-project

new-project is a skill for Claude Code from ouzlifaneyassine1-dot/onyx-engine. It costs 77 tokens per session (1,191 once invoked), scanned A, a copy of new-project, MIT.

A way to create a completely empty Onyx Engine game project from scratch. It asks for a project name and starts with either a blank 3D scene or a basic 3D starting scene.

In plain words
What is it for?
Use it when starting a new game, experimenting on a blank canvas, or scaffolding an empty project.
Why use it?
It gives you a clean starting point when you do not want a template or an existing project’s setup.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions Claude Code; mentions Codex; mentions OpenCode.

Part of the onyx plugin — 77 skills, 1 command, 2 hooks, 1 MCP server shipped together

Good fit Use it when starting a new game, experimenting on a blank canvas, or scaffolding an empty project.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ouzlifaneyassine1-dot/onyx-engine/new-project
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ouzlifaneyassine1-dot/onyx-engine --skill new-project
Clone the repo
git clone --depth 1 https://github.com/ouzlifaneyassine1-dot/onyx-engine

Made for: Claude Code.

Or install onyx, the plugin that ships this one along with the rest of its 77 skills, 1 command, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for new-project

README.md
[![agentmods](https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/new-project/github.svg)](https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/new-project)
Your own site
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/new-project"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/new-project/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for new-project

Your own site · 80×15
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/new-project"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/new-project.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 77 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,191 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 88% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00077 $0.01191
Opus 5 $0.00039 $0.00596
Sonnet 5 $0.00015 $0.00238
Haiku 4.5 $0.00008 $0.00119

Measured 10d ago against content hash 2b3486fd244d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

new-project scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

88% identical to new-project — 42 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/scene-and-project/new-project/SKILL.md · 107 lines

How it starts

The opening of the file, as written. The whole thing — 107 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/new-project — Scaffold a fresh empty project

When the user wants to start from a blank canvas — not a community template, not a built-in starter scene — this is the path.

When to use this skill

  • "Let's start a new project."
  • "I want to make a [game type] from scratch."
  • "Blank project."
  • "Empty project."
  • "I don't want a template, just a blank starting point."

When NOT to use this skill

  • "Show me templates" / "use a template" → onyx:browse-templates.
  • "Make me a game" with a defined idea → run onyx:brainstorm-game first to scope, then come back here once the user knows what they want.
  • "I have an existing Godot project I want to import" → not this skill; have the user run onyx open <path> directly.

Steps

1. Ask the project name

One question, no menu:

"What do you want to call your project?"

Default: my-game. If they say "anything is fine" or similar, use my-game and move on. The directory name is reversible — they can always rename.

2. Pick the starting scene

Two built-in options:

  • empty — root Node3D only. Pure blank canvas. Best for: experimentation, when the user knows exactly what they want to build.
  • 3d-basic — root Node3D with Camera3D, DirectionalLight3D, a floor MeshInstance3D, and a WorldEnvironment. Best for: first-time users, when "just give me something I can press play on" is the vibe.

If you're not sure which fits, ask:

"Empty (just a root node) or 3d-basic (camera, light, and a floor — you can press play immediately)?"

If the user has clearly invoked onyx:brainstorm-game already and the brief calls for 3D, default to 3d-basic and mention you did. If 2D, use empty (we don't ship a 2D-basic yet).

3. Create

onyx create empty my-game

or

onyx create 3d-basic my-game

The command writes project.godot and the chosen main.tscn. No network call, fast, deterministic.

4. Open it

onyx run my-game

Confirm the engine launched and the project loaded. If onyx run fails, run onyx doctor and surface the failure to the user.

Read the full file on GitHub · 107 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 107 lines · 77 tokens per session scan A 2b3486fd244d

Subscribe to this mod's changes

new-project is a skill published in the GitHub repository ouzlifaneyassine1-dot/onyx-engine (0 stars, last pushed 2mo ago), licensed MIT. It adds 77 tokens to every session and 1,191 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 88% identical to new-project, differing in 42 lines, and is treated as a copy.

Related

Other skills, from other repositories

make-game

Use when the user says "make me a game", "build me a game", "I want to make a [genre] game", "let's build something" — the orchestration spine that runs the full game-dev pipeline: brainstorm → plan → scaffold → build core mechanics → art direction → audio → polish/VFX → verify → ship. Delegates to specialist skills…

SummerEngine/summer-engine-agent · 126 tokens

brainstorm-game

Use when the user wants help deciding what game to make, scoping a new project, or turning a vague idea into a buildable plan. Walks through genre, scope, core loop, mechanics, and art direction, then writes a 1-page brief to .summer/GameSoul.md. Trigger on "brainstorm a game", "what should I make", "I want to make a…

SummerEngine/summer-engine-agent · 95 tokens

scene-composition

Use when building or organizing Summer Engine scenes: node hierarchy conventions, when to extract sub-scenes, reusable prefab patterns, and instance-versus-add-node decisions. Trigger on "scene", "sub-scene", "instance", "prefab", "node hierarchy", "scene structure", "PackedScene".

SummerEngine/summer-engine-agent · 64 tokens

browse-templates

Use when the user wants to see available Summer Engine project templates, start from an existing template, or asks "what templates exist?" — fetches the live list from github.com/SummerEngine, presents the choices, and creates a project from the chosen template via summer create . Trigger on "templates", "starter"…

SummerEngine/summer-engine-agent · 108 tokens

new-project

Use when the user wants a fresh blank Summer Engine project — not from a template. Asks one question (project name) and runs summer create empty . Trigger on "new project", "blank project", "empty project", "from scratch", "start fresh", "create new game", "blank canvas", "scaffold a project".

SummerEngine/summer-engine-agent · 75 tokens

play

Use when the user says "play", "run it", "test it", "let me see it", or "start the game". Runs the project in Summer Engine, briefly waits, then reports what's happening — clean run, errors, or warnings.

SummerEngine/summer-engine-agent · 53 tokens