play

play is a skill for Claude Code from SummerEngine/summer-engine-agent. It costs 53 tokens per session (931 once invoked), scanned A, original, MIT.

A skill for running a project in Summer Engine, a game development environment, and reporting its current behavior.

In plain words
What is it for?
It helps launch the game, inspect diagnostics and debugger errors, and identify whether it runs cleanly.
Why use it?
It checks for script errors and existing runs first, then reports runtime errors or warnings after starting the game.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions Claude Code; mentions Codex.

Part of the summer plugin — 80 skills, 2 commands, 2 hooks, 1 MCP server shipped together

Good fit It helps launch the game, inspect diagnostics and debugger errors, and identify whether it runs cleanly.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/summerengine/summer-engine-agent/play
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SummerEngine/summer-engine-agent --skill play
Clone the repo
git clone --depth 1 https://github.com/SummerEngine/summer-engine-agent

Made for: Claude Code.

Or install summer, the plugin that ships this one along with the rest of its 80 skills, 2 commands, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for play

README.md
[![agentmods](https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/play.svg)](https://agentmods.dev/skills/summerengine/summer-engine-agent/play)
Your own site
<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/play"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/play.svg" alt="Measured on agentmods" height="20"></a>
Per session 53 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 931 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00053 $0.00931
Opus 5 $0.00026 $0.00465
Sonnet 5 $0.00011 $0.00186
Haiku 4.5 $0.00005 $0.00093

Measured 8d ago against content hash a3ea104dabf8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

play scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/scene-and-project/play/SKILL.md · 115 lines

How it starts

The opening of the file, as written. The whole thing — 115 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/play — Run the Game

Overview

Press play. Watch what happens. Report it back.

Steps

1. Check if it's already running

summer_is_running

If running:

The game is already playing. Stop and restart, or leave it?

Wait for the user. Don't unilaterally stop.

If not running, continue.

2. Pre-check for compile errors

Cheapest call. If the script won't compile, play will fail with a noisy error — better to surface that clearly first.

summer_get_script_errors checks one file and path is required — there is no project-wide form. Call it on the scripts you just touched:

summer_get_script_errors(path="res://scripts/player.gd")

If you don't know which scripts changed, use summer_get_diagnostics instead — it takes no arguments and reports editor + runtime counts across the project.

If errors found:

Won't run yet — there's a script error: <one-line summary>. Want me to /debug it?

Stop here on user's no.

3. Clear and play

summer_clear_console
summer_play

4. Brief wait, then read state

Wait ~2 seconds (so the engine has time to process at least one frame). Then:

summer_get_diagnostics
summer_get_debugger_errors

5. Report

Three outcomes:

Clean: summer_get_diagnostics shows zero errors and zero warnings.

Running. No errors or warnings. Tell me what you see and I'll dig in if needed.

Warnings only:

Running. warnings — <one-line summary of the most important one>. Want me to look at them?

Runtime error:

Crashed: <error class> at <file>:<line><message>. Want me to /debug?

6. Don't auto-stop

Leave the game running. The user wants to play it. Stop only on explicit ask.

Common patterns

Situation Right move
User says "play" with no context Steps 1–5 above
User says "play and watch it for me" After step 5, set a timer / poll summer_get_debugger_errors every few seconds for the duration the user specifies
User says "play the boss fight scene" Pass it directly: summer_play(scene="res://scenes/boss_fight.tscn"). summer_open_scene(path=...) needs a full res:// path too — never a bare relative one
Game is already running and user says "play" again Step 1's check covers it — ask before restarting

Read the full file on GitHub · 115 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 115 lines · 53 tokens per session scan A a3ea104dabf8

Subscribe to this mod's changes

play is a skill published in the GitHub repository SummerEngine/summer-engine-agent (57 stars, last pushed 3d ago), licensed MIT. It adds 53 tokens to every session and 931 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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