make-game

make-game is a skill for Claude Code from SummerEngine/summer-engine-agent. It costs 126 tokens per session (2,665 once invoked), scanned A, original, MIT.

An end-to-end workflow for making a game in Summer Engine, from the first idea through planning, implementation, art, audio, effects, testing, and release. It coordinates more focused game-development workflows in sequence.

In plain words
What is it for?
Use it when starting a new game or turning a vague game idea into a complete project; narrow tasks such as adding one mechanic should use a more specific workflow.
Why use it?
It gives a project with no starting structure a path from concept to playable result, while keeping each stage connected to the next.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions Claude Code; mentions Codex; mentions OpenCode.

Part of the summer plugin — 80 skills, 2 commands, 2 hooks, 1 MCP server shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/summerengine/summer-engine-agent/make-game
Any agent
npx skills add SummerEngine/summer-engine-agent --skill make-game
Clone the repo
git clone --depth 1 https://github.com/SummerEngine/summer-engine-agent

Made for: Claude Code.

Or install summer, the plugin that ships this one along with the rest of its 80 skills, 2 commands, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for make-game

README.md
[![agentmods](https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/make-game.svg)](https://agentmods.dev/skills/summerengine/summer-engine-agent/make-game)
Your own site
<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/make-game"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/make-game.svg" alt="Measured on agentmods" height="20"></a>
Per session 126 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,665 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00126 $0.02665
Opus 5 $0.00063 $0.01333
Sonnet 5 $0.00025 $0.00533
Haiku 4.5 $0.00013 $0.00266

Measured 2d ago against content hash d0c473c2cb93, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

make-game scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

  • make-game — 88% identical, 89 lines differ
skills/scene-and-project/make-game/SKILL.md · 267 lines

How it starts

The opening of the file, as written. The whole thing — 267 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/make-game — The orchestration spine

This is the skill that runs end-to-end when a user says "make me a game." It does not try to do everything itself. It runs the right specialist skills in the right order with explicit handoffs and a checkpoint between every phase.

Core principle: structure beats vibes. A guided pipeline that delegates to focused specialists produces a real game. Off-the-cuff "let me think about it" loops produce three half-finished prototypes. Follow the phases. Don't skip.

When to use this skill

  • User says: "make me a game", "build me a game", "I want to make a [genre]", "let's build a game", "build me a [shape]".
  • User has nothing yet and wants the full path from idea → playable.
  • User has a vague idea and wants the agent to drive the whole arc.

When NOT to use this skill

  • User has a specific narrow ask ("add jump", "fix this bug", "design the inventory") → use the specific skill, not this orchestrator.
  • User already has a working scaffold and wants to iterate → start at the relevant phase below, don't re-run the whole pipeline.
  • User says "I want to use a template" → run summer:browse-templates first; come back here only if they decide they want a custom build instead.

The Pipeline

  Brainstorm → Plan → Scaffold → Build → Layer → Polish → Verify → Ship
       │        │        │        │        │        │       │       │
       ▼        ▼        ▼        ▼        ▼        ▼       ▼       ▼
  brainstorm  plan   new-project  build-loop   art      vfx    play  export
   -game     (this   browse-      (this skill)  audio          debug -and-
              skill) templates                                       ship
                                                                     
                                  ↓
                         (one mechanic at a time:
                          design-mechanic + scene-composition
                          + gdscript-patterns + play check)

Run the phases in order. Between every phase, stop and confirm with the user before continuing. The user owns scope decisions; the agent owns execution discipline.

Read the full file on GitHub · 267 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed · +126 tokens per session d0c473c2cb93
  2. 6d ago First seen · 267 lines · 0 tokens per session scan A 417ce886a65b

Subscribe to this mod's changes

make-game is a skill published in the GitHub repository SummerEngine/summer-engine-agent (57 stars, last pushed yesterday), licensed MIT. It adds 126 tokens to every session and 2,665 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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