Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ouzlifaneyassine1-dot/onyx-engine --skill ui-basicsgit clone --depth 1 https://github.com/ouzlifaneyassine1-dot/onyx-engineWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/ui-basics)<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/ui-basics"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/ui-basics/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/ui-basics"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/ui-basics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00088 | $0.01612 |
| Opus 5 | $0.00044 | $0.00806 |
| Sonnet 5 | $0.00018 | $0.00322 |
| Haiku 4.5 | $0.00009 | $0.00161 |
Grade A, and why
ui-basics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 151 lines — stays where its author put it; the contents beside it link to each section on GitHub.
UI Basics for Onyx Engine
Build menus and HUDs using Godot's Control nodes. Follow these patterns for layout, buttons, and responsive design.
Control Hierarchy
Use containers for layout, then add content nodes:
Control or CanvasLayer (root)
└── MarginContainer
└── VBoxContainer (or HBoxContainer)
├── Label
├── Button
├── Button
└── ProgressBar
Common Containers
| Container | Use |
|---|---|
| MarginContainer | Padding from edges |
| VBoxContainer | Stack vertically |
| HBoxContainer | Stack horizontally |
| CenterContainer | Center child |
| GridContainer | Grid layout |
Basic Menu
onyx_add_node(parent="./", type="Control", name="MainMenu")
onyx_add_node(parent="./MainMenu", type="MarginContainer", name="Margin")
onyx_set_prop(path="./MainMenu/Margin", key="anchors_preset", value="15") # Full rect
onyx_set_prop(path="./MainMenu/Margin", key="theme_override_constants/margin_left", value="50")
onyx_set_prop(path="./MainMenu/Margin", key="theme_override_constants/margin_right", value="50")
onyx_set_prop(path="./MainMenu/Margin", key="theme_override_constants/margin_top", value="50")
onyx_set_prop(path="./MainMenu/Margin", key="theme_override_constants/margin_bottom", value="50")
onyx_add_node(parent="./MainMenu/Margin", type="VBoxContainer", name="VBox")
onyx_add_node(parent="./MainMenu/Margin/VBox", type="Label", name="Title")
onyx_set_prop(path="./MainMenu/Margin/VBox/Title", key="text", value="My Game")
onyx_add_node(parent="./MainMenu/Margin/VBox", type="Button", name="StartButton")
onyx_set_prop(path="./MainMenu/Margin/VBox/StartButton", key="text", value="Start Game")
onyx_add_node(parent="./MainMenu/Margin/VBox", type="Button", name="QuitButton")
onyx_set_prop(path="./MainMenu/Margin/VBox/QuitButton", key="text", value="Quit")
For nested theme overrides, use onyx_set_resource_property if the property is on a resource. For theme_override_constants/margin_left, it may be a direct node property—check Godot docs. Some constants are set via add_theme_constant_override. If onyx_set_prop accepts theme_override_constants/margin_left, use it; otherwise the UI may need a script or theme resource.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 151 lines · 88 tokens per session scan A 03adc4d16eb3
ui-basics is a skill published in the GitHub repository ouzlifaneyassine1-dot/onyx-engine (0 stars, last pushed 2mo ago), licensed MIT. It adds 88 tokens to every session and 1,612 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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