ui-basics

ui-basics is a skill for Claude Code from SummerEngine/summer-engine-agent. It costs 88 tokens per session (1,622 once invoked), scanned A, original, MIT.

A guide for building game interfaces in Summer Engine, such as menus, heads-up displays, health bars, progress bars, and dialogue boxes.

In plain words
What is it for?
Use it when creating Control-node trees, arranging elements with containers such as vertical or horizontal stacks, setting anchors, and styling interfaces.
Why use it?
It explains how to arrange interface elements so they fit different screen sizes and remain easy to maintain.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions Claude Code; mentions Codex.

Part of the summer plugin — 80 skills, 2 commands, 2 hooks, 1 MCP server shipped together

Good fit Use it when creating Control-node trees, arranging elements with containers such as vertical or horizontal stacks, setting anchors, and styling interfaces.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/summerengine/summer-engine-agent/ui-basics
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SummerEngine/summer-engine-agent --skill ui-basics
Clone the repo
git clone --depth 1 https://github.com/SummerEngine/summer-engine-agent

Made for: Claude Code.

Or install summer, the plugin that ships this one along with the rest of its 80 skills, 2 commands, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ui-basics

README.md
[![agentmods](https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/ui-basics/github.svg)](https://agentmods.dev/skills/summerengine/summer-engine-agent/ui-basics)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ui-basics

Your own site · 80×15
<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/ui-basics"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/ui-basics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 88 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,622 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00088 $0.01622
Opus 5 $0.00044 $0.00811
Sonnet 5 $0.00018 $0.00324
Haiku 4.5 $0.00009 $0.00162

Measured 5d ago against content hash 2a3ed0a4c484, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

ui-basics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ui-and-ux/ui-basics/SKILL.md · 160 lines

How it starts

The opening of the file, as written. The whole thing — 160 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UI Basics for Summer Engine

Build menus and HUDs using Summer Engine Control nodes. Follow these patterns for layout, buttons, and responsive design.

Control Hierarchy

Use containers for layout, then add content nodes:

Control or CanvasLayer (root)
└── MarginContainer
    └── VBoxContainer (or HBoxContainer)
        ├── Label
        ├── Button
        ├── Button
        └── ProgressBar

Common Containers

Container Use
MarginContainer Padding from edges
VBoxContainer Stack vertically
HBoxContainer Stack horizontally
CenterContainer Center child
GridContainer Grid layout

Basic Menu

summer_add_node(parent="./", type="Control", name="MainMenu")
summer_add_node(parent="./MainMenu", type="MarginContainer", name="Margin")
summer_set_prop(path="./MainMenu/Margin", key="anchors_preset", value="15")  # Full rect
summer_set_prop(path="./MainMenu/Margin", key="theme_override_constants/margin_left", value="50")
summer_set_prop(path="./MainMenu/Margin", key="theme_override_constants/margin_right", value="50")
summer_set_prop(path="./MainMenu/Margin", key="theme_override_constants/margin_top", value="50")
summer_set_prop(path="./MainMenu/Margin", key="theme_override_constants/margin_bottom", value="50")

summer_add_node(parent="./MainMenu/Margin", type="VBoxContainer", name="VBox")
summer_add_node(parent="./MainMenu/Margin/VBox", type="Label", name="Title")
summer_set_prop(path="./MainMenu/Margin/VBox/Title", key="text", value="My Game")
summer_add_node(parent="./MainMenu/Margin/VBox", type="Button", name="StartButton")
summer_set_prop(path="./MainMenu/Margin/VBox/StartButton", key="text", value="Start Game")
summer_add_node(parent="./MainMenu/Margin/VBox", type="Button", name="QuitButton")
summer_set_prop(path="./MainMenu/Margin/VBox/QuitButton", key="text", value="Quit")

For nested theme overrides, use summer_set_resource_property if the property is on a resource. For theme_override_constants/margin_left, inspect the live node or the upstream API reference matching the current Summer technical base. Some constants use add_theme_constant_override.

Read the full file on GitHub · 160 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 160 lines · 88 tokens per session scan A 2a3ed0a4c484

Subscribe to this mod's changes

ui-basics is a skill published in the GitHub repository SummerEngine/summer-engine-agent (59 stars, last pushed today), licensed MIT. It adds 88 tokens to every session and 1,622 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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