browse-templates

browse-templates is a skill for Claude Code from ouzlifaneyassine1-dot/onyx-engine. It costs 111 tokens per session (1,230 once invoked), scanned A, a copy of browse-templates, MIT.

A tool for viewing and starting from available Onyx Engine project templates. Templates are ready-made starter projects, such as a 2D platformer or a 3D multiplayer game.

In plain words
What is it for?
Finding a suitable starter project, checking which templates exist, and creating a new project from the selected template.
Why use it?
It avoids setting up common project foundations from an empty project. It fetches the current template list so you can choose an available starting point.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions Claude Code; mentions Codex; mentions OpenCode.

Part of the onyx plugin — 77 skills, 1 command, 2 hooks, 1 MCP server shipped together

Good fit Finding a suitable starter project, checking which templates exist, and creating a new project from the selected template.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ouzlifaneyassine1-dot/onyx-engine/browse-templates
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ouzlifaneyassine1-dot/onyx-engine --skill browse-templates
Clone the repo
git clone --depth 1 https://github.com/ouzlifaneyassine1-dot/onyx-engine

Made for: Claude Code.

Or install onyx, the plugin that ships this one along with the rest of its 77 skills, 1 command, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for browse-templates

README.md
[![agentmods](https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/browse-templates/github.svg)](https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/browse-templates)
Your own site
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/browse-templates"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/browse-templates/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for browse-templates

Your own site · 80×15
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/browse-templates"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/browse-templates.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 111 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,230 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 88% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00111 $0.01230
Opus 5 $0.00056 $0.00615
Sonnet 5 $0.00022 $0.00246
Haiku 4.5 $0.00011 $0.00123

Measured 11d ago against content hash 2ffc3a146336, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

browse-templates scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

88% identical to browse-templates — 32 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/scene-and-project/browse-templates/SKILL.md · 106 lines

How it starts

The opening of the file, as written. The whole thing — 106 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/browse-templates — Pick a community template and clone it

onyx's community templates live in github.com/OnyxEngine under template-* repos: template-3d-third-person-controller, template-3d-lan-multiplayer-starter, template-2d-platformer, and so on. They're working starter projects — open in Onyx Engine and play immediately.

When to use this skill

  • User asks "what templates do you have?" / "what starter projects exist?"
  • User says "start from a template" / "use the X template" / "is there a Y starter?"
  • User describes a game shape that maps to a known template (third-person 3D, multiplayer, 2D platformer)
  • User asks for a specific known template by name

When NOT to use this skill

  • User says "blank project" / "empty project" / "from scratch" → use onyx:new-project.
  • User wants to make a new template (contribute one) → that's not this skill; point them at the README's contributing section.

Steps

1. Fetch the live list

onyx list templates

That hits the GitHub org API and prints both built-in templates (offline-friendly) and community templates with descriptions. Always run this first — never recommend a template from memory. The list evolves; what you remember may be stale, archived, or renamed.

If the command errors out (rate-limit, offline), tell the user and offer the built-ins (empty, 3d-basic) plus the canonical URL: github.com/OnyxEngine.

2. Help the user pick

If the user has a specific game shape in mind, narrow before showing all options:

"Looking for a third-person 3D template — 3d-third-person-controller looks right. Want me to clone it as my-game?"

If they're undecided, show 3–5 options grouped by genre, with a one-line description each. Don't dump the full list. A long menu freezes decisions.

3. Confirm the project name

Default is the template slug (so 3d-third-person-controller → directory 3d-third-person-controller). Almost always wrong. Always ask:

Read the full file on GitHub · 106 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 106 lines · 111 tokens per session scan A 2ffc3a146336

Subscribe to this mod's changes

browse-templates is a skill published in the GitHub repository ouzlifaneyassine1-dot/onyx-engine (0 stars, last pushed 3mo ago), licensed MIT. It adds 111 tokens to every session and 1,230 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 88% identical to browse-templates, differing in 32 lines, and is treated as a copy.

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