Apply this skill whenever writing, reviewing, or refactoring Laravel PHP code. This includes creating or modifying controllers, models, migrations, form requests, policies, jobs, scheduled commands, service classes, and Eloquent queries. Triggers for N+1 and query performance issues, caching strategies, authorization…
Use for any task or question involving Livewire. Activate if user mentions Livewire, wire: directives, or Livewire-specific concepts like wire:model, wire:click, wire:sort, or islands, invoke this skill. Covers building new components, debugging reactivity issues, real-time form validation, drag-and-drop, loading…
Use this skill for Pest PHP testing in Laravel projects only. Trigger whenever any test is being written, edited, fixed, or refactored — including fixing tests that broke after a code change, adding assertions, converting PHPUnit to Pest, adding datasets, and TDD workflows. Always activate when the user asks how to…
Manages OAuth social authentication with Laravel Socialite. Activate when adding social login providers; configuring OAuth redirect/callback flows; retrieving authenticated user details; customizing scopes or parameters; setting up community providers; testing with Socialite fakes; or when the user mentions social…
Use when reviewing changes under resources/js/battlefield/ (the Phaser game — scene, snapshot, leaderboard, projectile, attacks, layout, impact, bus) — catches Phaser lifecycle leaks, snapshot/restore shape drift, and event-bus contract breaks that unit tests and eyeballing miss.
Use when reviewing changes to App\Events\ classes, their listeners, channel authorization (routes/channels.php), or the client-side Echo listeners in resources/js — catches broadcast payload/channel/event-name contract drift between the PHP broadcaster and the JS consumer before it ships.
Use when working in resources/js/battlefield/ — the Phaser 3 real-time battlefield game (scene, snapshot, leaderboard, projectile, attacks, layout, bus) or wiring a Laravel broadcast event to it. Covers the Echo→bus→scene data flow, the event-name/payload contract, snapshot round-trip, and Phaser teardown rules.
Use when committing changes in this repo — enforces the Angular commit convention with project scopes, staging discipline, and the files that must never be committed.
Use when adding or renaming a real-time broadcast event — walks the full PHP→Echo→scene chain so all three names stay aligned and the shape test exists.
Use for EVERY behavior change in this repo — enforced red/green workflow with the project's source→test path mapping. Write the failing test first, watch it fail, then implement.
AGENTS.md instructions for ownego/token-slayer, covering token-slayer — agent entry point, non-negotiables, architecture (project-specific), shape of the app and rules.
Claude Code instructions for ownego/token-slayer, covering token-slayer, canonical commands, architecture invariants, watch out for and architecture (project-specific).
Gemini CLI instructions for ownego/token-slayer, covering architecture (project-specific), shape of the app, rules, code style (project-specific) and php.