code-review
01Skill Claude CodeCodex
Use when reviewing code for bugs, security issues, performance problems, or adherence to best practices. Provides structured code review with severity levels and actionable feedback.
Skill Claude CodeCodex
Use when reviewing code for bugs, security issues, performance problems, or adherence to best practices. Provides structured code review with severity levels and actionable feedback.
Skill Claude CodeCodex
Use when development work is complete and you need to prepare for merge. Guides through cleanup, testing, documentation, and creating a well-structured pull request.
Skill Claude CodeCodex
Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.
Skill Claude CodeCodex
Render Mermaid diagrams as SVG or ASCII art using beautiful-mermaid. Use when users need to create flowcharts, sequence diagrams, state diagrams, class diagrams, or ER diagrams. Supports both graphical SVG output and terminal-friendly ASCII/Unicode output.
Skill Claude CodeCodex
Comprehensive PDF manipulation toolkit for extracting text and tables, creating new PDFs, merging/splitting documents, and handling forms. When Claude needs to fill in a PDF form or programmatically process, generate, or analyze PDF documents at scale.
Skill Claude CodeCodex
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.
Skill Claude CodeCodex
Use when implementing any feature or bugfix, before writing implementation code. Enforces red-green-refactor cycle with strict rules.
Skill Claude CodeCodex
Use for complex multi-step tasks. Create a structured plan before writing code. Use when the user asks for a plan, spec, or when the task is too large to implement in one step.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: