phaserjs

35 mods across 3 repositories, 40k stars between them.

time-and-timers

25

phaserjs/phaser

Skill Claude CodeCodex

Use this skill when using timers and time-based events in Phaser 4. Covers TimerEvent, delayed calls, looping timers, the Clock plugin, and time scaling. Triggers on: timer, delay, delayedCall, TimerEvent, Clock, time event.

40k 11d ago A 57 tokens original MIT

tweens

26

phaserjs/phaser

Skill Claude CodeCodex

Use this skill when animating properties over time in Phaser 4. Covers tweens, tween chains, easing functions, stagger, yoyo, repeat, callbacks, number tweens, and the TweenManager. Triggers on: tween, ease, animate, this.tweens.add, tween chain, stagger.

40k 11d ago A 67 tokens original MIT

v3-to-v4-migration

27

phaserjs/phaser

Skill Claude CodeCodex

Use this skill when migrating a Phaser 3 project to Phaser 4, or when a user asks about breaking changes, API differences, or how to update their v3 code. Covers renderer changes (pipelines to render nodes), FX/masks to filters, tint system, camera matrix, texture coordinates, DynamicTexture, shaders, lighting…

40k 11d ago A 118 tokens original MIT

v4-new-features

28

phaserjs/phaser

Skill Claude CodeCodex

Use this skill when learning about new features, game objects, components, and rendering capabilities added in Phaser 4. Covers Filters, RenderNodes, CaptureFrame, Gradient, Noise, SpriteGPULayer, TilemapGPULayer, Lighting component, RenderSteps, and new tint modes. Triggers on: new in v4, Phaser 4 features…

40k 11d ago A 122 tokens original MIT

editor-mcp-server

29

phaserjs/editor-mcp-server

MCP server Claude CodeCodexCursor +2

MCP server for Phaser Editor v5. Runs locally from the @phaserjs/editor-mcp-server npm package.

35 11mo ago A tokens not measured

assets

31

phaserjs/editor-starter-template-cursor-javascript

Cursor rule Cursor

Phaser Editor uses asset pack files to load the assets in the game. The asset pack files contains a description of each asset used in the game and is used by Phaser to load images, spritesheets, audio, etc... Each asset defined in the pack has key, so you can use this information in your code.

4 1y ago A 117 tokens

scenes

34

phaserjs/editor-starter-template-cursor-javascript

Cursor rule Cursor

Cursor rule "scenes" from phaserjs/editor-starter-template-cursor-javascript, covering scenes, scene compiler and accessing game objects generated by the scene editor.

4 1y ago A 839 tokens