Cursor rule Cursor
Rules working with the splat-viewer component.
Cursor rule Cursor
Rules working with the splat-viewer component.
Cursor rule Cursor
Rules for creating 3D React content.
Plugin Claude Code
Connect the PlayCanvas Editor to Claude through a local MCP server.
Skill Claude CodeCodex
Use when adding visual effects to a PlayCanvas app, to choose between particle systems, shader chunks, runtime meshes, and post-processing.
Skill Claude CodeCodex
Use when writing PlayCanvas Engine code touching transforms, cameras, lights, materials, meshes, bounds, or imports, to apply Engine conventions and avoid legacy APIs.
Skill Claude CodeCodex
Use when composing PlayCanvas entity hierarchies from models, colliders, rigid bodies, and scripts, so each object has one semantic root and clear lifecycle.
Skill Claude CodeCodex
Use when static PlayCanvas lighting, shadows, or ambient occlusion cost too much per frame and should be baked into lightmaps.
Skill Claude CodeCodex
Use when creating or restructuring a PlayCanvas app with the Engine API, @playcanvas/react, or @playcanvas/web-components, covering bootstrap, input, resize, physics, update loop, UI, and lifecycle.
Skill Claude CodeCodex
Use before repeatedly placing GLB models in PlayCanvas to record each asset's uniform scale, grounding offset, pivot compensation, and yaw once.
Skill Claude CodeCodex
Use before playing, blending, or retargeting GLB animation clips in PlayCanvas, or when diagnosing T-pose, frozen playback, or binding failures.
Skill Claude CodeCodex
Use when implementing a PlayCanvas feature the project does not use yet, to find and adapt the official example matching the installed version.
Skill Claude CodeCodex
Use before loading, placing, scaling, or animating GLB models in PlayCanvas to measure bounds, grounding, clips, joints, and hierarchy with the bundled offline inspector.
Skill Claude CodeCodex
Use when lighting or rendering a PlayCanvas scene, covering lights, ambient and environment lighting, sky, shadows, tone mapping, exposure, fog, and post-processing.
Skill Claude CodeCodex
Use when a PlayCanvas StandardMaterial needs custom shading its properties cannot express, such as stylized looks or vertex displacement, before writing a ShaderMaterial.
Skill Claude CodeCodex
Use when a PlayCanvas app has too many draw calls or is CPU-bound, before hand-merging meshes or writing custom renderers.
Skill Claude CodeCodex
Use before writing PlayCanvas behaviour from scratch, to reuse the scripts and helpers the installed Engine already ships.
Skill Claude CodeCodex
Use when a PlayCanvas rendering change is meant to leave the image unchanged, to prove it with deterministic captures and pixel comparison.
Skill Claude CodeCodex
Use when loading glTF/GLB models or textures in PlayCanvas, choosing Draco or Basis/KTX2 compression, or setting up decoders and preloading.
Skill Claude CodeCodex
Use when reading state from a running PlayCanvas app, to reach its live Application through the Engine devtools hook without changing app code.
Plugin Claude Code
Bundles 16 skills · 541 tokens together
Skills for building applications with PlayCanvas Engine.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: