pmarashian/cursor-agent-skills
Skill Claude CodeCodex
Common Phaser scene transition patterns, data passing, and test seam integration for scene management. Use when implementing scene navigation, passing data between scenes, or integrating test seams for scene transitions. Reduces scene transition implementation time by 30-40%.
pmarashian/cursor-agent-skills
Skill Claude CodeCodex
Comprehensive guide to Phaser game test seam usage, including discovery, common commands, troubleshooting, and best practices. Use when testing Phaser games, interacting with canvas-rendered content, or when DOM-based testing fails. Test seams are the PRIMARY method for Phaser game testing - DOM text search does not…
pmarashian/cursor-agent-skills
Skill Claude CodeCodex
Check port availability before starting server, provide patterns for killing processes on ports, document automatic port selection strategies, include fallback port ranges, and provide health check patterns. Use when dev server fails to start due to port conflicts.
pmarashian/cursor-agent-skills
Skill Claude CodeCodex
Check if task is already complete, verify dev server status and port, check TypeScript compilation status, verify required dependencies are installed, and load all required skills upfront. Use at the start of every task to ensure proper environment setup and avoid wasted effort.
pmarashian/cursor-agent-skills
Skill Claude CodeCodex
Verify existing implementations before coding to prevent duplicate work and enable verification-focused workflows. Use before starting any new feature implementation to check if functionality already exists. Saves 20-40% of implementation time by avoiding redundant work.
pmarashian/cursor-agent-skills
Skill Claude CodeCodex
Format and structure for progress.txt files, documenting learnings, managing Codebase Patterns section, and when to update progress. Use when documenting work progress, learnings, or codebase patterns.
pmarashian/cursor-agent-skills
Skill Claude CodeCodex
Systematic approach to code refactoring with pre-analysis, batch planning, and validation checkpoints. Use when refactoring code to reduce refactoring time by 60-70% and improve first-attempt success rate.
pmarashian/cursor-agent-skills
Skill Claude CodeCodex
Document when to use seeded vs. unseeded RNG, provide patterns for RNG seed management, include examples of deterministic game logic, document seed regeneration patterns, and provide test patterns for RNG behavior. Use when implementing game features that use random number generation.