phaser-scene-transition-patterns

phaser-scene-transition-patterns is a skill for Claude Code, Codex from pmarashian/cursor-agent-skills. It costs 56 tokens per session (2,159 once invoked), scanned A, original, no licence file.

A collection of patterns for moving between scenes in Phaser 3, a JavaScript framework for 2D games, and passing information between them.

In plain words
What is it for?
It is for switching between menus, levels, and game states, transferring data between scenes, and connecting scene transitions to test code.
Why use it?
It provides established ways to manage game-screen navigation and create points where scene changes can be tested.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit It is for switching between menus, levels, and game states, transferring data between scenes, and connecting scene transitions to test code.

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Install with agentmods
npx agentmods add skills/pmarashian/cursor-agent-skills/phaser-scene-transition-patterns
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pmarashian/cursor-agent-skills --skill phaser-scene-transition-patterns
Clone the repo
git clone --depth 1 https://github.com/pmarashian/cursor-agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for phaser-scene-transition-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/pmarashian/cursor-agent-skills/phaser-scene-transition-patterns/github.svg)](https://agentmods.dev/skills/pmarashian/cursor-agent-skills/phaser-scene-transition-patterns)
Your own site
<a href="https://agentmods.dev/skills/pmarashian/cursor-agent-skills/phaser-scene-transition-patterns"><img src="https://agentmods.dev/badge/skills/pmarashian/cursor-agent-skills/phaser-scene-transition-patterns/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for phaser-scene-transition-patterns

Your own site · 80×15
<a href="https://agentmods.dev/skills/pmarashian/cursor-agent-skills/phaser-scene-transition-patterns"><img src="https://agentmods.dev/badge/skills/pmarashian/cursor-agent-skills/phaser-scene-transition-patterns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,159 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.02159
Opus 5 $0.00028 $0.01079
Sonnet 5 $0.00011 $0.00432
Haiku 4.5 $0.00006 $0.00216

Measured 9d ago against content hash 4e30d7d9b73e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

phaser-scene-transition-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

phaser-scene-transition-patterns/SKILL.md · 394 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 394 lines · 56 tokens per session scan A 4e30d7d9b73e

Subscribe to this mod's changes

phaser-scene-transition-patterns is a skill published in the GitHub repository pmarashian/cursor-agent-skills (2 stars, last pushed 6mo ago), with no licence file. It adds 56 tokens to every session and 2,159 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.