pmwl0128

9 mods across 1 repository, 28 stars between them.

pmwl0128/pokemon_champion_agent

Skill Claude CodeCodex

Run Pokémon Champions damage and speed-line calculations using the bundled NCP VGC Damage Calculator formulas. Use when the request asks for a concrete damage, KO, survival, or speed-order calculation between specified Pokémon, moves, spreads, field states, items, abilities, or stat stages. For broad team-building or…

28 4d ago A 231 tokens

pmwl0128/pokemon_champion_agent

Skill Claude CodeCodex

Offline-first Pokémon Champions battle dex lookup with trilingual aliases (Chinese / English / Japanese), batch queries, and multi-condition reverse search. Use when the request asks for a canonical dex fact about a Pokémon/form/move/ability/item/nature/name, not for popularity trends or damage arithmetic. Chinese…

28 4d ago A 230 tokens

pmwl0128/pokemon_champion_agent

Skill Claude CodeCodex

Offline-first Pokémon Champions metagame cache and query API for current and historical seasons/rules, including M-B single and double formats. Use when the request is about metagame popularity, distribution, common sets, partners, format comparison, update reports, or current/historical environment summaries; do not…

28 4d ago A 256 tokens

pmwl0128/pokemon_champion_agent

Skill Claude CodeCodex

Pokémon Champions single/double team building, legality validation, and team diagnostics. Use when the whole request is about producing, completing, changing, reviewing, or evaluating a Pokémon Champions team; do not trigger from isolated generic words like core/style/include. Chinese examples include "帮我组一队"…

28 4d ago A 266 tokens

pokemon-champions

06

pmwl0128/pokemon_champion_agent

Plugin Claude Code

Four Pokémon Champions skills for trilingual battle-dex and metagame facts, exact damage/speed calculations, and audited single/double team building. No synthetic strength score.

28 4d ago A tokens not measured

pmwl0128/pokemon_champion_agent

Skill Claude CodeCodex

Work on the active Pokémon Champions UI build session — read its intent and artifacts through the pcui CLI, run the normal UEP team-building flow, and submit each gate artifact back so the local web panel renders progress live. Trigger when the user asks to handle/process the current Pokémon UI session. Chinese…

28 4d ago A 173 tokens