portals
01portals-labs/portals-plugin-claude
Plugin Claude Code
Claude Code plugin for building browser games on Portals.
portals-labs/portals-plugin-claude
Plugin Claude Code
Claude Code plugin for building browser games on Portals.
portals-labs/portals-plugin-claude
Plugin Claude Code
Build, manage, and publish Portals browser games from Claude Code.
portals-labs/portals-plugin-claude
MCP server Claude CodeCodexCursor +2
MCP server "portals-web-games" as configured in portals-labs/portals-plugin-claude. Runs ${CLAUDE_PLUGIN_ROOT}/mcp/server.cjs with node.
portals-labs/portals-plugin-claude
Skill Claude CodeCodex
Sell in-game products for Coins inside a hosted Portals web game with Portals.economy — microtransactions, IAP, durable and consumable SKUs, purchase confirmation, player inventory, and spending consumables. Use when working with Portals.economy.getCatalog, getInventory, purchase, consume, operationId idempotency, the…
portals-labs/portals-plugin-claude
Skill Claude CodeCodex
Put the player's Guardian avatar into a Three.js game on Portals — body types, skin/hair/eye colour, hair styles, wearables, retargeted animation clips, facial animation, NPCs, and a first/third-person character controller with swimming, touch controls, strafing, weapon posing, ragdoll and camera limits. Use when…
portals-labs/portals-plugin-claude
Skill Claude CodeCodex
Add real-time multiplayer, in-game text chat, and voice chat to a hosted Portals web game with Portals.net and Portals.voice. Use when working with managed lobbies and matchmaking profiles, Portals.matchmaking, the player-support declaration (singleplayer or multiplayer, max players, competitive or co-op), net.join…
portals-labs/portals-plugin-claude
Skill Claude CodeCodex
Tune procedural animation live inside a Portals web game with the Pose Tuner dev tool — carry tables, grip offsets, recoil shares, forced pose inputs, and a 3D gizmo for bone rotations, bone positions and held-weapon placement, exported as a paste-ready diff or a boneAdjust map. Use when tuning aimWeapon numbers…
portals-labs/portals-plugin-claude
Skill Claude CodeCodex
Use the Portals SDK in a hosted web game for player identity, Portals sign-in, saved progress, casual scores, leaderboards, the player's public username and playable avatar, and the host-owned game UI safe area. Use when working with the global Portals object, portals/sdk.js, Portals.ready…
portals-labs/portals-plugin-claude
Skill Claude CodeCodex
Add authoritative server-side game logic to a Portals multiplayer game with a root server.js that Portals runs as an invisible participant in every session. Use for lobbies and ready checks, drift-free countdowns and timers, server-owned state players cannot overwrite, kicking players, the server global…
portals-labs/portals-plugin-claude
Skill Claude CodeCodex
Build a server-authoritative real-time game on Portals where server.js simulates the game itself — one shared sim module, snapshots and inputs over the wire, client prediction and dead reckoning, ping measured from echoed sequence numbers, and a fallback ladder to host authority when the server is away. Use for…
portals-labs/portals-plugin-claude
Skill Claude CodeCodex
Build, update, synchronize, configure, and publish browser games on Portals with the portals-web-games MCP server. Use for Portals game projects, portals.to/my-games, pushing or pulling game source, Portals SDK identity/saves/leaderboards and host UI safe areas, Portals.economy Coin microtransactions and product…