Plugin Claude Code
Skills bundled with MCP Game Deck for Unity development workflows.
Plugin Claude Code
Skills bundled with MCP Game Deck for Unity development workflows.
Agent
Implements game mechanics, player systems, combat, and interactive features. Use for implementing designed mechanics, writing gameplay system code, or translating design documents into working game features.
Agent
Performance Analyst: profiles game performance, identifies bottlenecks, recommends optimizations, tracks metrics. Use for profiling, memory analysis, frame time investigation, or optimization strategy.
Agent
QA Lead: test strategy, bug triage, release quality gates, and testing process. Use for test plan creation, bug severity assessment, regression planning, or release readiness evaluation.
Agent
Systems Designer: creates detailed mechanical designs for game subsystems — combat formulas, progression curves, crafting recipes, status effects. Use for detailed rule specification, mathematical modeling, or interaction matrix design.
Agent
Technical Artist: bridges art and engineering — shaders, VFX, rendering optimization, art pipeline, and performance profiling for visuals. Use for shader development, VFX design, visual optimization, or art pipeline issues.
Agent
Addressables specialist: asset groups, async loading, memory management, content catalogs, remote delivery, and bundle optimization. Use for asset management strategy, load time optimization, and memory budgeting.
Agent
DOTS/ECS specialist: Entity Component System architecture, Jobs system, Burst compiler, hybrid renderer, and DOTS-based gameplay. Use for ECS architecture, performance-critical systems, and data-oriented design.
Agent
Shader/VFX specialist: Shader Graph, custom HLSL, VFX Graph, URP customization, post-processing, and visual effects optimization. Use for shader development, VFX creation, and rendering optimization.
Agent
Authority on Unity-specific patterns, APIs, and optimization. Guides MonoBehaviour vs DOTS/ECS, ensures proper Unity subsystem usage, and enforces best practices. Use for architecture decisions, package config, and platform builds.
Agent
UI specialist: UI Toolkit (UXML/USS), data binding, runtime UI performance, input handling, and cross-platform adaptation. Use for UI implementation, screen management, and UI performance optimization.
Skill Claude CodeCodex
Creates an Architecture Decision Record (ADR) documenting a technical decision, alternatives, and consequences.
Skill Claude CodeCodex
Audits Unity assets for naming conventions, file size budgets, format standards, and orphaned/missing references.
Skill Claude CodeCodex
Analyzes game balance data (ScriptableObjects, configs) for outliers, broken progressions, and degenerate strategies.
Skill Claude CodeCodex
Guided game concept ideation — generates ideas for gameplay mechanics, systems, or features using structured creative techniques.
Skill Claude CodeCodex
Creates structured bug reports or analyzes code to identify potential bugs. Ensures full reproduction steps and severity assessment.
Skill Claude CodeCodex
Auto-generates changelog from git commits and task completion status.
Skill Claude CodeCodex
Performs architectural and quality code review on Unity C# files. Checks coding standards, SOLID, Unity best practices, and performance.
Skill Claude CodeCodex
Create a new custom slash command — generates a SKILL.md template and saves it to ProjectSettings/GameDeck/commands/.
Skill Claude CodeCodex
Reviews a game design document for completeness, consistency, implementability, and balance. Run before implementation.
Skill Claude CodeCodex
Estimates task effort by analyzing complexity, dependencies, and risk. Produces structured estimates with confidence levels.
Skill Claude CodeCodex
Emergency fix workflow with audit trail. For S1/S2 bugs that need immediate resolution.
Skill Claude CodeCodex
Decomposes a game concept into individual systems, maps dependencies, and prioritizes design/implementation order.
Skill Claude CodeCodex
Plan a feature implementation with tasks, architecture, and file list.