RamonBedin

35 mods across 1 repository, 6 stars between them.

mcp-game-deck

01

RamonBedin/mcp-game-deck

Plugin Claude Code

Skills bundled with MCP Game Deck for Unity development workflows.

6 2mo ago A tokens not measured original MIT

gameplay-programmer

02

RamonBedin/mcp-game-deck

Agent

Implements game mechanics, player systems, combat, and interactive features. Use for implementing designed mechanics, writing gameplay system code, or translating design documents into working game features.

6 2mo ago A 39 tokens original MIT

performance-analyst

03

RamonBedin/mcp-game-deck

Agent

Performance Analyst: profiles game performance, identifies bottlenecks, recommends optimizations, tracks metrics. Use for profiling, memory analysis, frame time investigation, or optimization strategy.

6 2mo ago A 39 tokens original MIT

qa-lead

04

RamonBedin/mcp-game-deck

Agent

QA Lead: test strategy, bug triage, release quality gates, and testing process. Use for test plan creation, bug severity assessment, regression planning, or release readiness evaluation.

6 2mo ago A 40 tokens original MIT

systems-designer

05

RamonBedin/mcp-game-deck

Agent

Systems Designer: creates detailed mechanical designs for game subsystems — combat formulas, progression curves, crafting recipes, status effects. Use for detailed rule specification, mathematical modeling, or interaction matrix design.

6 2mo ago A 42 tokens original MIT

technical-artist

06

RamonBedin/mcp-game-deck

Agent

Technical Artist: bridges art and engineering — shaders, VFX, rendering optimization, art pipeline, and performance profiling for visuals. Use for shader development, VFX design, visual optimization, or art pipeline issues.

6 2mo ago A 46 tokens original MIT

RamonBedin/mcp-game-deck

Agent

Addressables specialist: asset groups, async loading, memory management, content catalogs, remote delivery, and bundle optimization. Use for asset management strategy, load time optimization, and memory budgeting.

6 2mo ago A 43 tokens original MIT

RamonBedin/mcp-game-deck

Agent

DOTS/ECS specialist: Entity Component System architecture, Jobs system, Burst compiler, hybrid renderer, and DOTS-based gameplay. Use for ECS architecture, performance-critical systems, and data-oriented design.

6 2mo ago A 46 tokens original MIT

RamonBedin/mcp-game-deck

Agent

Shader/VFX specialist: Shader Graph, custom HLSL, VFX Graph, URP customization, post-processing, and visual effects optimization. Use for shader development, VFX creation, and rendering optimization.

6 2mo ago A 48 tokens original MIT

unity-specialist

10

RamonBedin/mcp-game-deck

Agent

Authority on Unity-specific patterns, APIs, and optimization. Guides MonoBehaviour vs DOTS/ECS, ensures proper Unity subsystem usage, and enforces best practices. Use for architecture decisions, package config, and platform builds.

6 2mo ago A 48 tokens original MIT

unity-ui-specialist

11

RamonBedin/mcp-game-deck

Agent

UI specialist: UI Toolkit (UXML/USS), data binding, runtime UI performance, input handling, and cross-platform adaptation. Use for UI implementation, screen management, and UI performance optimization.

6 2mo ago A 44 tokens original MIT

RamonBedin/mcp-game-deck

Skill Claude CodeCodex

Creates an Architecture Decision Record (ADR) documenting a technical decision, alternatives, and consequences.

6 2mo ago A 22 tokens original MIT

asset-audit

13

RamonBedin/mcp-game-deck

Skill Claude CodeCodex

Audits Unity assets for naming conventions, file size budgets, format standards, and orphaned/missing references.

6 2mo ago A 26 tokens original MIT

balance-check

14

RamonBedin/mcp-game-deck

Skill Claude CodeCodex

Analyzes game balance data (ScriptableObjects, configs) for outliers, broken progressions, and degenerate strategies.

6 2mo ago A 28 tokens original MIT

brainstorm

15

RamonBedin/mcp-game-deck

Skill Claude CodeCodex

Guided game concept ideation — generates ideas for gameplay mechanics, systems, or features using structured creative techniques.

6 2mo ago A 25 tokens original MIT

bug-report

16

RamonBedin/mcp-game-deck

Skill Claude CodeCodex

Creates structured bug reports or analyzes code to identify potential bugs. Ensures full reproduction steps and severity assessment.

6 2mo ago A 24 tokens original MIT

changelog

17

RamonBedin/mcp-game-deck

Skill Claude CodeCodex

Auto-generates changelog from git commits and task completion status.

6 2mo ago A 16 tokens original MIT

code-review

18

RamonBedin/mcp-game-deck

Skill Claude CodeCodex

Performs architectural and quality code review on Unity C# files. Checks coding standards, SOLID, Unity best practices, and performance.

6 2mo ago A 30 tokens original MIT

create-command

19

RamonBedin/mcp-game-deck

Skill Claude CodeCodex

Create a new custom slash command — generates a SKILL.md template and saves it to ProjectSettings/GameDeck/commands/.

6 2mo ago A 27 tokens original MIT

design-review

20

RamonBedin/mcp-game-deck

Skill Claude CodeCodex

Reviews a game design document for completeness, consistency, implementability, and balance. Run before implementation.

6 2mo ago A 23 tokens original MIT

estimate

21

RamonBedin/mcp-game-deck

Skill Claude CodeCodex

Estimates task effort by analyzing complexity, dependencies, and risk. Produces structured estimates with confidence levels.

6 2mo ago A 23 tokens original MIT

hotfix

22

RamonBedin/mcp-game-deck

Skill Claude CodeCodex

Emergency fix workflow with audit trail. For S1/S2 bugs that need immediate resolution.

6 2mo ago A 21 tokens original MIT

map-systems

23

RamonBedin/mcp-game-deck

Skill Claude CodeCodex

Decomposes a game concept into individual systems, maps dependencies, and prioritizes design/implementation order.

6 2mo ago A 25 tokens original MIT

new-feature

24

RamonBedin/mcp-game-deck

Skill Claude CodeCodex

Plan a feature implementation with tasks, architecture, and file list.

6 2mo ago A 16 tokens original MIT