remakebench
01Plugin Claude Code
Public Claude Code skills from the RemakeBench community.
Plugin Claude Code
Public Claude Code skills from the RemakeBench community.
Plugin Claude Code
Evidence-driven Claude Code skills for playable 3D production, quality gates, gameplay verification, and cross-model Codex and Grok subagents.
Instructions file
Instructions for RemakeBench/skills: This repository publishes portable Claude Code skills for the RemakeBench community.
Skill Claude CodeCodex
Model what a 3D object is, not merely its outline, and prove quality with geometry-only close-up renders plus a manifest. Use before building, generating, importing, cleaning, reviewing, or signing off on meshes, props, buildings, terrain, environments, levels, dioramas, and set dressing in Blender, game engines, glTF…
Skill Claude CodeCodex
The build→judge→rebuild loop for MULTI-asset 3D work — whenever a scene, environment, village, level, diorama or any batch of more than 3 assets is being built (in Blender, via MCP, procedurally, or by generation), and especially when builder subagents are doing the work. The parent orchestrates; builders never…
Skill Claude CodeCodex
Run OpenAI Codex CLI as an external subagent from Claude Code, either once or as a parallel fanout, through hardened codex-sub and codex-fanout wrappers. Use for independent review, cross-model judging, structured second opinions, image analysis, or isolated passes over files and subsystems, especially when the user…
Skill Claude CodeCodex
Plan and route a game or playable 3D demo through art direction, sandbox, environment, character, assembly, atmosphere, gameplay, and shipping. Use at the start of any game-shaped project or when replanning one mid-flight. Coordinates reference-pack-authority, asset-judge-loop, 3d-asset-quality, and verify-by-playing…
Skill Claude CodeCodex
Run xAI Grok as a second-model subagent from Claude Code for independent review, cross-checking, structured output, or parallel fanout. Use when the user asks to consult Grok or xAI, when Claude and Codex need a third vote, or when multiple files or candidates benefit from independent passes. Includes safe wrappers…
Skill Claude CodeCodex
How to structure, audit and use a GENERATED reference/concept-art pack before building a 3D world from it — the art-direction stage's exit gate. Load this whenever generating target images (Claude with an image tool, Meshy, or any image model), whenever receiving a reference pack for an environment/level/world build…
Skill Claude CodeCodex
The gameplay acceptance gate — prove interactive software works by PLAYING it with real input, not by green gates, passing tests, code inspection or screenshots of stills. Load this whenever a gameplay change is claimed done, before shipping or demoing any playable build, after integrating a character, controls…