RemakeBench

10 mods across 1 repository, 4 stars between them.

remakebench

01

RemakeBench/skills

Plugin Claude Code

Public Claude Code skills from the RemakeBench community.

4 7d ago A tokens not measured original MIT

remakebench-skills

02

RemakeBench/skills

Plugin Claude Code

Evidence-driven Claude Code skills for playable 3D production, quality gates, gameplay verification, and cross-model Codex and Grok subagents.

4 7d ago A tokens not measured original MIT

skills CLAUDE.md

03

RemakeBench/skills

Instructions file

Instructions for RemakeBench/skills: This repository publishes portable Claude Code skills for the RemakeBench community.

4 7d ago A 99 tokens original MIT

3d-asset-quality

04

RemakeBench/skills

Skill Claude CodeCodex

Model what a 3D object is, not merely its outline, and prove quality with geometry-only close-up renders plus a manifest. Use before building, generating, importing, cleaning, reviewing, or signing off on meshes, props, buildings, terrain, environments, levels, dioramas, and set dressing in Blender, game engines, glTF…

4 7d ago A 107 tokens original MIT

asset-judge-loop

05

RemakeBench/skills

Skill Claude CodeCodex

The build→judge→rebuild loop for MULTI-asset 3D work — whenever a scene, environment, village, level, diorama or any batch of more than 3 assets is being built (in Blender, via MCP, procedurally, or by generation), and especially when builder subagents are doing the work. The parent orchestrates; builders never…

4 7d ago A 178 tokens original MIT

codex-subagent

06

RemakeBench/skills

Skill Claude CodeCodex

Run OpenAI Codex CLI as an external subagent from Claude Code, either once or as a parallel fanout, through hardened codex-sub and codex-fanout wrappers. Use for independent review, cross-model judging, structured second opinions, image analysis, or isolated passes over files and subsystems, especially when the user…

4 7d ago A 119 tokens original MIT

RemakeBench/skills

Skill Claude CodeCodex

Plan and route a game or playable 3D demo through art direction, sandbox, environment, character, assembly, atmosphere, gameplay, and shipping. Use at the start of any game-shaped project or when replanning one mid-flight. Coordinates reference-pack-authority, asset-judge-loop, 3d-asset-quality, and verify-by-playing…

4 7d ago A 85 tokens original MIT

grok-subagent

08

RemakeBench/skills

Skill Claude CodeCodex

Run xAI Grok as a second-model subagent from Claude Code for independent review, cross-checking, structured output, or parallel fanout. Use when the user asks to consult Grok or xAI, when Claude and Codex need a third vote, or when multiple files or candidates benefit from independent passes. Includes safe wrappers…

4 7d ago A 87 tokens original MIT

RemakeBench/skills

Skill Claude CodeCodex

How to structure, audit and use a GENERATED reference/concept-art pack before building a 3D world from it — the art-direction stage's exit gate. Load this whenever generating target images (Claude with an image tool, Meshy, or any image model), whenever receiving a reference pack for an environment/level/world build…

4 7d ago A 160 tokens original MIT

verify-by-playing

10

RemakeBench/skills

Skill Claude CodeCodex

The gameplay acceptance gate — prove interactive software works by PLAYING it with real input, not by green gates, passing tests, code inspection or screenshots of stills. Load this whenever a gameplay change is claimed done, before shipping or demoing any playable build, after integrating a character, controls…

4 7d ago A 153 tokens original MIT