s1gmamale1

9 mods across 1 repository, 13 stars between them.

s1gmamale1/apple-design-skills

Skill Claude CodeCodex

Use when reasoning about how Apple delivers and serves its experiences — the observable web delivery/infra (multi-CDN, mzstatic image-transform URLs, image formats, HLS adaptive video, caching, HTTP/2-3) and the reverse-engineered, INFERRED server-side architecture (CloudKit, APNs, StoreKit, Sign in with Apple…

13 3mo ago A 187 tokens

s1gmamale1/apple-design-skills

Skill Claude CodeCodex

Use when choosing colors, typography, or layout/spacing for an Apple-style interface — semantic & dynamic system colors, Display P3 wide gamut, dark mode, the San Francisco type family, Dynamic Type, the 8-point grid, safe areas, and bento layouts. Part of the apple-design family. Keywords: apple color, semantic…

13 3mo ago A 136 tokens

s1gmamale1/apple-design-skills

Skill Claude CodeCodex

Use when deciding HOW an Apple-style interface should BEHAVE — the functional UX/interaction logic, not the looks. Navigation-model decisions (push vs sheet vs modal vs tab vs popover vs split-view vs full-screen, back behavior, deep-linking, state restoration), state & feedback behavior (loading/skeleton timing…

13 3mo ago A 243 tokens

s1gmamale1/apple-design-skills

Skill Claude CodeCodex

Use when implementing translucent glass surfaces, vibrancy/blur materials, the 2025 Liquid Glass language, app icons (the continuous-corner squircle), or SF Symbols. Part of the apple-design family. Keywords: liquid glass, vibrancy, blur, backdrop-filter, frosted glass, translucency, material, ultraThinMaterial…

13 3mo ago A 117 tokens

apple-design-motion

05

s1gmamale1/apple-design-skills

Skill Claude CodeCodex

Use when animating an Apple-style interface — spring physics, the signature smooth/snappy/bouncy springs, fluid interruptible transitions, hero/continuity transitions, gestures (swipe, drag, context menu, Dynamic Island, swipe actions), haptic feedback, control/loading micro-interactions, and the web aliveness…

13 3mo ago A 188 tokens

apple-design-os

06

s1gmamale1/apple-design-skills

Skill Claude CodeCodex

Use when designing app UI for Apple operating systems — iOS/iPadOS surfaces (sheets, detents, tab bars, large titles, widgets, lock screen, Dynamic Island), macOS (windows, traffic lights, sidebars, menus, vibrancy), visionOS spatial design, watchOS (complications, Digital Crown), or the standard UIKit/SwiftUI…

13 3mo ago A 176 tokens

s1gmamale1/apple-design-skills

Skill Claude CodeCodex

Use when you need Apple's accessibility / inclusive-design bar (VoiceOver, Dynamic Type reflow, Reduce Motion/Transparency, contrast, 44pt targets, WCAG 2.2 AA) or its marketing / persuasion / brand tactics (whitespace as luxury signal, product-as-hero photography, the confident benefit-led copy voice, pricing…

13 3mo ago A 161 tokens

apple-design-web

08

s1gmamale1/apple-design-skills

Skill Claude CodeCodex

Use when building an apple.com-style marketing/product page — the landing-page formula (sticky translucent nav, product-as-hero, full-bleed feature sections, bento grids, fat footer), scroll-driven storytelling, plus the interaction inventory that makes a flagship page feel ALIVE (continuous damped scroll-progress…

13 3mo ago A 210 tokens

apple-design

09

s1gmamale1/apple-design-skills

Skill Claude CodeCodex

Use when building, restyling, critiquing, or making any interface feel Apple-grade / premium / Cupertino-quality, or when you need Apple's design philosophy (Human Interface Guidelines — clarity, deference, depth), the 2025 Liquid Glass design language, or a map into deep Apple references. This is the HUB; route to…

13 3mo ago A 143 tokens