salihgueler/tabletop-game-room-experience
Skill Claude CodeCodex
Builds fullstack TypeScript applications on AWS using @aws-blocks/blocks. Provides correct import paths, API signatures, project scaffolding, and deployment patterns. Use when working with @aws-blocks/blocks, any Building Block (KVStore, DistributedTable, Agent, AuthBasic, AuthCognito, AuthOIDC, Realtime, Database…
salihgueler/tabletop-game-room-experience
Skill Claude CodeCodex
Write and organize unit tests for functions, methods, and classes using package:test. Use when creating new logic or fixing bugs to ensure code remains correct and regression-free.
salihgueler/tabletop-game-room-experience
Skill Claude CodeCodex
Entrypoint structure, exit codes, cross-platform scripts. Use when building command line utilities, scripts, or applications.
salihgueler/tabletop-game-room-experience
Skill Claude CodeCodex
Collect coverage using the coverage packge and create an LCOV report.
salihgueler/tabletop-game-room-experience
Skill Claude CodeCodex
Uses getruntimeerrors and lsp to fetch an active stack trace, locate the failing line, apply a fix, and verify resolution via hotreload.
salihgueler/tabletop-game-room-experience
Skill Claude CodeCodex
Define and generate mock objects for external dependencies using package:mockito and buildrunner. Use when unit testing classes that depend on complex external services like APIs or databases.
salihgueler/tabletop-game-room-experience
Skill Claude CodeCodex
Replace the usage of expect and similar functions from package:matcher to package:checks equivalents.
salihgueler/tabletop-game-room-experience
Skill Claude CodeCodex
Workflow for fixing package version conflicts. Use this when pub get fails due to incompatible package versions.
salihgueler/tabletop-game-room-experience
Skill Claude CodeCodex
Execute dart analyze to identify warnings and errors, and use dart fix --apply to automatically resolve mechanical lint issues. Use during development to ensure code quality and before committing changes.
salihgueler/tabletop-game-room-experience
Skill Claude CodeCodex
Guides agents in compiling and packaging C/C++ source code into dynamic or static libraries (Code Assets) using Dart's Native Assets hook system (via hook/build.dart and hook/link.dart utilizing package:hooks and package:nativetoolchainc). Use when a user asks to: 'setup native assets', 'compile C/C++ source code'…
salihgueler/tabletop-game-room-experience
Skill Claude CodeCodex
Guide agents to use package:ffigen to automatically generate FFI bindings instead of writing them manually. Use this skill when a task involves writing new FFI bindings, extending C/Objective-C/Swift integrations, or replacing hand-crafted dart:ffi setups.
salihgueler/tabletop-game-room-experience
Skill Claude CodeCodex
Use switch expressions and pattern matching where appropriate.
salihgueler/tabletop-game-room-experience
Skill Claude CodeCodex
Help users write syntactically and semantically correct primary constructors in Dart, and migrate/use the new constructor syntax, empty-body semicolon syntax, in-body initializer list syntax, and abbreviated concise constructor syntax.
salihgueler/tabletop-game-room-experience
Skill Claude CodeCodex
Configures Flutter Driver for app interaction and converts MCP actions into permanent integration tests. Use when adding integration testing to a project, exploring UI components via MCP, or automating user flows with the integrationtest package.
salihgueler/tabletop-game-room-experience
Skill Claude CodeCodex
Adds interactive widget previews to the project using the previews.dart system. Use when creating new UI components or updating existing screens to ensure consistent design and interactive testing.
salihgueler/tabletop-game-room-experience
Skill Claude CodeCodex
Implement a component-level test using WidgetTester to verify UI rendering and user interactions (tapping, scrolling, entering text). Use when validating that a specific widget displays correct data and responds to events as expected.
salihgueler/tabletop-game-room-experience
Skill Claude CodeCodex
Architects a Flutter application using the recommended layered approach (UI, Logic, Data). Use when structuring a new project or refactoring for scalability.
salihgueler/tabletop-game-room-experience
Skill Claude CodeCodex
Use LayoutBuilder, MediaQuery, or Expanded/Flexible to create a layout that adapts to different screen sizes. Use when you need the UI to look good on both mobile and tablet/desktop form factors.
salihgueler/tabletop-game-room-experience
Skill Claude CodeCodex
Fixes Flutter layout errors (overflows, unbounded constraints) using Dart and Flutter MCP tools. Use when addressing "RenderFlex overflowed", "Vertical viewport was given unbounded height", or similar layout issues.
salihgueler/tabletop-game-room-experience
Skill Claude CodeCodex
Create model classes with fromJson and toJson methods using dart:convert. Use when manually mapping JSON keys to class properties for simple data structures.
salihgueler/tabletop-game-room-experience
Skill Claude CodeCodex
Configure MaterialApp.router using a package like gorouter for advanced URL-based navigation. Use when developing web applications or mobile apps that require specific deep linking and browser history support.
salihgueler/tabletop-game-room-experience
Skill Claude CodeCodex
Add flutterlocalizations and intl dependencies, enable "generate true" in pubspec.yaml, and create an l10n.yaml configuration file. Use when initializing localization support for a new Flutter project.
salihgueler/tabletop-game-room-experience
Skill Claude CodeCodex
Use the http package to execute GET, POST, PUT, or DELETE requests. Use when you need to fetch from or send data to a REST API.