SebastianLuser/claude-code-arcane
Skill Claude Code
Creates, modifies, and manages Jira and Confluence templates, blueprints, custom layouts, and standardized content structures for org-wide consistency.
SebastianLuser/claude-code-arcane
Skill Claude Code
Creates, modifies, and manages Jira and Confluence templates, blueprints, custom layouts, and standardized content structures for org-wide consistency.
SebastianLuser/claude-code-arcane
Skill Claude Code
Auditoria de audio: voice count, CPU, memoria, streaming, compliance de loudness (ASWG-R001), conformidad de assets contra spec y checklist por plataforma. Usar para: QA de audio, performance de audio, verificar loudness, revisar assets, pre-certificacion.
SebastianLuser/claude-code-arcane
Skill Claude Code
Audio Bible authoring: sonic palette, emotional targets per game state, frequency allocation, mix hierarchy, audio standards. Usar para: direccion de audio, paleta sonora, identidad sonora del juego.
SebastianLuser/claude-code-arcane
Skill Claude Code
Mezcla de juego: jerarquia de buses, ducking y sidechain, mix states/snapshots, frequency masking, headroom y targets de loudness. Usar para: estructura de buses, ducking de dialogo, mix dinamico, resolver que el mix suena barroso.
SebastianLuser/claude-code-arcane
Skill Claude Code
SFX spec sheets y audio event lists: trigger, prioridad, concurrencia, cooldown, variaciones, propiedades espaciales. Usar para: especificar sonidos, event list por sistema, brief para sound designer.
SebastianLuser/claude-code-arcane
Skill Claude Code
Auditoría integral de software: arquitectura, código, tests, seguridad, docs y deuda técnica.
SebastianLuser/claude-code-arcane
Skill Claude Code
Full game project audit: compare GDD, spec docs and code. Detect contradictions, design gaps, balance issues and coherence problems.
SebastianLuser/claude-code-arcane
Skill Claude Code
Immutable audit log design: event schema, storage, retention, PII redaction, compliance, query patterns.
SebastianLuser/claude-code-arcane
Skill Claude Code
Auth decision guide: OAuth2/OIDC+PKCE, JWT rotation, RBAC/ABAC/ReBAC, token storage, revocation, MFA, sessions.
SebastianLuser/claude-code-arcane
Skill Claude Code
Design and operate AWS: architectures with CloudFormation/CDK IaC, serverless patterns and cost optimization, plus day-2 operations for IAM, ECS Fargate, Lambda, RDS, S3, VPC, EC2, CloudTrail and Secrets Manager.
SebastianLuser/claude-code-arcane
Skill Claude Code
Design and operate Azure: architectures with Bicep IaC, cost optimization and CI/CD, plus day-2 operations for identity and Key Vault, Functions, Azure SQL, networking, VMs, Monitor/audit and Azure Pipelines.
SebastianLuser/claude-code-arcane
Skill Claude Code
Estrategia backups Educabot: Postgres (pgdump, PITR), MySQL, MongoDB, Redis, object storage, retention, restore testing, 3-2-1, RTO/RPO, disaster recovery.
SebastianLuser/claude-code-arcane
Skill Claude Code
Game balance audit: outliers, broken progressions, degenerate strategies, economy imbalances from data files.
SebastianLuser/claude-code-arcane
Skill Claude Code
Rigging y animacion en Blender para engines: armature y naming de huesos, weights, constraints e IK que hay que bakear, FCurves, acciones y NLA como clips, root motion, retargeting de Mixamo, shape keys. Usar para: animar en blender, rig, armature, retarget mixamo, root motion, shape keys.
SebastianLuser/claude-code-arcane
Skill Claude Code
Foundation de Blender: version instalada, MCP recomendado (comunidad vs oficial), modo headless, unidades y ejes, estructura de assets. Los demas blender- dependen de este. Usar para: setup blender, contexto blender, mcp blender, blender headless.
SebastianLuser/claude-code-arcane
Skill Claude Code
Exporta desde Blender al engine y valida el resultado: eleccion de formato (glTF/GLB, FBX, .blend), settings que importan, export headless reproducible y validacion automatica de tris, UVs, escala, texturas y clips con validategltf.py. Usar para: exportar de blender, glb, fbx, validar export, blender a unity, blender…
SebastianLuser/claude-code-arcane
Skill Claude Code
Materiales y texturas en Blender para assets de juego: Principled BSDF, UVs y lightmap UV1, bake de procedurales a textura, color space, normal maps OpenGL vs DirectX, atlas y draw calls. Usar para: materiales blender, texturas, UV unwrap, bake, shader nodes, normal map.
SebastianLuser/claude-code-arcane
Skill Claude Code
Modelado en Blender para assets de juego: presupuesto de triangulos, topologia (quads, edge loops, poles), stack de modifiers, booleans, LODs y retopo, bmesh via script. Usar para: modelar en blender, topologia, modifiers, retopo, LOD, decimate.
SebastianLuser/claude-code-arcane
Skill Claude Code
Assembles comprehensive board and investor update decks by pulling perspectives from all C-suite roles. Covers structure, narrative framework, bad news delivery, and common mistakes.
SebastianLuser/claude-code-arcane
Skill Claude Code
Multi-agent board meeting protocol for strategic decisions. Runs a structured 6-phase deliberation: context loading, independent C-suite contributions, critic analysis, synthesis, founder review, and decision extraction.
SebastianLuser/claude-code-arcane
Skill Claude Code
Captura sin friccion al dump del dia en el vault de Obsidian: tareas, ideas, links, transcripciones. Sin tags, sin decidir donde va. Triggers: anota, capturar, brain dump, tirame esto al vault, apunta esto, agregar al inbox, dump del dia.
SebastianLuser/claude-code-arcane
Skill Claude Code
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
SebastianLuser/claude-code-arcane
Skill Claude Code
Apply, document, and enforce brand guidelines — color systems, typography, logo rules, imagery, and tone matrix for any brand.
SebastianLuser/claude-code-arcane
Skill Claude Code
Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: