audio-mix

audio-mix is a skill for Claude Code from SebastianLuser/claude-code-arcane. It costs 65 tokens per session (1,834 once invoked), scanned A, original, no licence file.

A guide to mixing video-game audio, including sound buses, volume ducking, sidechain control, and loudness targets. Ducking lowers one sound, such as music, when another sound, such as dialogue, plays.

In plain words
What is it for?
Use it to structure audio buses, make dialogue clearer, create dynamic mixes, manage loudness, and reduce frequency masking.
Why use it?
It helps diagnose muddy mixes, competing sounds, insufficient headroom, and inconsistent volume. It also provides a way to manage different mix states and saved snapshots.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to structure audio buses, make dialogue clearer, create dynamic mixes, manage loudness, and reduce frequency masking.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/sebastianluser/claude-code-arcane/audio-mix
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SebastianLuser/claude-code-arcane --skill audio-mix
Clone the repo
git clone --depth 1 https://github.com/SebastianLuser/claude-code-arcane

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for audio-mix

README.md
[![agentmods](https://agentmods.dev/badge/skills/sebastianluser/claude-code-arcane/audio-mix.svg)](https://agentmods.dev/skills/sebastianluser/claude-code-arcane/audio-mix)
Your own site
<a href="https://agentmods.dev/skills/sebastianluser/claude-code-arcane/audio-mix"><img src="https://agentmods.dev/badge/skills/sebastianluser/claude-code-arcane/audio-mix.svg" alt="Measured on agentmods" height="20"></a>
Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,834 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00065 $0.01834
Opus 5 $0.00032 $0.00917
Sonnet 5 $0.00013 $0.00367
Haiku 4.5 $0.00006 $0.00183

Measured 7d ago against content hash a3430643a13a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

audio-mix scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/audio-mix/SKILL.md · 152 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 152 lines · 65 tokens per session scan A a3430643a13a

Subscribe to this mod's changes

audio-mix is a skill published in the GitHub repository SebastianLuser/claude-code-arcane (2 stars, last pushed 2d ago), with no licence file. It adds 65 tokens to every session and 1,834 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

metasounds

Create and modify MetaSound Source assets — add/connect nodes, wire pins, set input defaults, and play procedurally (MetaSoundService). Use when the user asks to create a MetaSound, build or edit a MetaSound graph, add operator/input/output nodes, or generate procedural audio.

kevinpbuckley/VibeUE · 63 tokens

ambient-bed

Use when generating a long looping location ambience — forest at dawn, dungeon air, city street, spaceship hum, cave drip. Non-melodic, low-energy, never draws attention. Wires as a looping AudioStreamPlayer on the Ambient bus with a marked seamless loop. Trigger on "ambient bed", "room tone", "background ambience"…

SummerEngine/summer-engine-agent · 89 tokens

audio-direction

Use when defining the sonic identity — music style, instruments, SFX vocabulary, dynamic music plan. Outputs an audio bible at .summer/audio-bible.md. Trigger on "audio direction", "audio bible", "music style", "sound design", "what should it sound like", "dynamic music".

SummerEngine/summer-engine-agent · 64 tokens

music-track

Use when generating a looped or cinematic music track. Loops are authored at >=30s with a marked loop point; cinematic tracks at >=60s linear. Trigger on "generate music", "make a calm track", "boss music", "title screen music", "main theme", "exploration loop", "combat track".

SummerEngine/summer-engine-agent · 70 tokens

voice-line

Use when generating TTS voice lines — NPC barks, narrator, dialogue. Covers where voice ids come from, a character-to-voice decision tree, stability/style/similarity guidance, and the multi-line dialogue case via texttodialogue. Trigger on "make a voice line", "narrator", "NPC says", "voice for the merchant", "TTS…

SummerEngine/summer-engine-agent · 85 tokens

sound-effect

Use when generating short SFX one-shots — footsteps, weapon swings, UI clicks, hit impacts, environmental cues. Wires the resulting clip as an AudioStreamPlayer / 2D / 3D and auto-frees on finished. Trigger on "make a sword swing sound", "generate a UI click", "I need a footstep", "add a hit sound", "spawn an SFX".

SummerEngine/summer-engine-agent · 86 tokens