shipshitgames

21 mods across 1 repository, 2 stars between them.

readme-sync

01

shipshitgames/skills

Skill Claude CodeCodex

Regenerate the README.md skills table from the filesystem. Run after adding, removing, or renaming skills.

2 1mo ago A 26 tokens original MIT

skill-auditor

02

shipshitgames/skills

Skill Claude CodeCodex

Audit the skills library for duplicates, stale content, spec violations, and structural issues. Run periodically or before releases.

2 1mo ago A 28 tokens original MIT

skill-validator

03

shipshitgames/skills

Skill Claude CodeCodex

Validate SKILL.md files against the Agent Skills spec and Claude Code extensions. Run on new or modified skills before committing.

2 1mo ago A 27 tokens original MIT

skills AGENTS.md

04

shipshitgames/skills

Instructions file CodexOpenCode

Instructions for shipshitgames/skills, covering ship shit games — skills — agent instructions, repo structure, cross-agent bootstrap, rules and before editing skills.

2 1mo ago A 410 tokens original MIT

skills CLAUDE.md

05

shipshitgames/skills

Instructions file

Instructions for shipshitgames/skills: Read AGENTS.md first. This file exists so Claude Code uses the same skill-authoring rules as Codex, Cursor, and other agents.

2 1mo ago A 57 tokens original MIT

fighting-arena

06

shipshitgames/skills

Skill Claude CodeCodex

Build a trench-brawler / battlefield fighting game — character select, 1v1 Duels and 2-4 player Arenas, light/heavy/special combos with cooldown gating, guard + damage-percent knockback, and Warline result banking. Canonical game — Brawl.

2 1mo ago A 63 tokens original MIT

fps-arena

07

shipshitgames/skills

Skill Claude CodeCodex

Build first-person arena shooters in the Ship Shit engine — DOOM-style billboard sprite enemies, PointerLockControls eye-height camera, hitscan + projectile weapons, AABB+radius collision, the wave/PvE director, boss ability cycles, and the Vampire-Survivors mode (XP draft, orbit/bolt/nova auto-weapons, run…

2 1mo ago A 108 tokens original MIT

game-asset-pipeline

08

shipshitgames/skills

Skill Claude CodeCodex

Use when generating, optimizing, or wiring 3D models/sprites/textures/audio into a Ship Shit Games title — defines the assets.json manifest as the single source of truth, the loader that reads it, the AI generation toolbox per asset type, and the mandatory per-asset license record.

2 1mo ago A 66 tokens original MIT

isometric-3d

09

shipshitgames/skills

Skill Claude CodeCodex

Build a 3D isometric game (tactics, base-builder, dungeon-crawler) on the Ship Shit engine — orthographic iso camera, tile/grid model, pointer raycast to tile (click-to-select/move), draw-order/depth, camera pan/zoom/rotate, and A pathfinding. Use when starting or extending any grid-based top-down-3D game.

2 1mo ago A 86 tokens original MIT

shipshitgames/skills

Skill Claude CodeCodex

Add real-time multiplayer to a studio Three.js game using PartyKit (Cloudflare) — write the room server, the typed NetClient, remote-avatar interpolation, room codes/share links, and the dev/deploy workflow. Use whenever a game needs networked PvP, shared rooms, or a "join a friend" feature.

2 1mo ago A 73 tokens original MIT

platformer-runner

11

shipshitgames/skills

Skill Claude CodeCodex

Build a high-speed side-on courier platformer (Sonic-like) — flow-state running, coyote/jump-buffer physics, seeded procedural courses, spike/bar/gap hazards, a speed-ember chain multiplier, and time/score scoring. Canonical game — Redline.

2 1mo ago A 61 tokens original MIT

shipshitgames/skills

Skill Claude CodeCodex

Give a coding agent eyes on a Ship Shit browser game — boot the Vite dev server, drive the imperative-Three.js game with Playwright (click-to-pointer-lock, WASD/mouse/keys), screenshot the WebGL canvas, assert on HUD state, diff screenshots across runs, and run an autonomous screenshot→diagnose→fix→re-screenshot loop.…

2 1mo ago A 109 tokens original MIT

shipshit-engine

13

shipshitgames/skills

Skill Claude CodeCodex

The foundational @shipshitgames/engine architecture every Ship Shit Games title follows — the Game orchestrator + GameContext + GameSystems registry, the system folder layout, data-driven content, the rAF loop, dispose discipline, and the React-shell-for-HUD boundary. Load this FIRST when starting a new studio game or…

2 1mo ago A 79 tokens original MIT

side-scroller

14

shipshitgames/skills

Skill Claude CodeCodex

Build an infiltration side-scroller platformer (Mario-like) — precise single-saboteur platforming with enemies, stomp-kills, moving platforms, hazards, and infiltrate→escape level phases. Canonical game — Rothulk.

2 1mo ago A 52 tokens original MIT

space-shooter

15

shipshitgames/skills

Skill Claude CodeCodex

Build a top-down arcade-pilot "survivors" space shooter — mouse-follow flight, an auto-escalating Scourge horde, stacking auto-fire weapons, XP-gem drafts, a multi-phase boss, and drydock meta-progression. Canonical game — Starblight.

2 1mo ago A 64 tokens original MIT

shipshitgames/skills

Skill Claude CodeCodex

Produce and validate animated 2D/billboard sprites for a Ship Shit Games title — generate animations with VIDEO models (Grok Imagine, 1s-clip rule) instead of image-gen sheets, pixel-snap AI art to real pixels, and validate every asset in single-scene "gym" harnesses (collision/attack bounds, hit-frame selection…

2 1mo ago A 131 tokens original MIT

shipshitgames/skills

Skill Claude CodeCodex

Promote approved Ship Shit Games sprite drafts into game-ready transparent assets. Use when converting chroma-key sprite concepts into alpha PNG/WebP files, resizing to renderer expectations, replacing placeholder sprites, updating sprite imports or assets.json entries, recording license/provenance, and hot-previewing…

2 1mo ago A 66 tokens original MIT

shipshitgames/skills

Skill Claude CodeCodex

Generate repeatable lore-backed 2D sprite concept batches for Ship Shit Games characters, enemies, pilots, ships, and bosses. Use when creating first-pass sprite concepts, style variants, faction roster batches, prompt sets, generation ledgers, or draft image batches before final front/side/back production sprites.

2 1mo ago A 68 tokens original MIT

strategy-campaign

19

shipshitgames/skills

Skill Claude CodeCodex

Build a strategy-lite persistent campaign layer — a 3D portal-deck lobby, an SVG war-map command table, four-resource economy, Fortify/Muster/Deploy/Recon commands, faction pressure rings, and a LOCAL tick-loop that upgrades to LIVE PartyKit. Canonical game — Warline.

2 1mo ago A 65 tokens original MIT

tower-defense-3d

20

shipshitgames/skills

Skill Claude CodeCodex

Build a 3D tower-defense game (creeps walk a lane, you place towers on a grid to stop them) on the Ship Shit engine, matching the FPS's neon-arena look. Use when adding a TD mode/game with an RTS-style angled or orthographic camera (NOT pointer-lock), raycast click-to-place on a grid, gold/build economy, waypoint…

2 1mo ago A 91 tokens original MIT

vibe-game-workflow

21

shipshitgames/skills

Skill Claude CodeCodex

Ship Shit Games' end-to-end methodology for vibe-coding a 3D browser game with Claude/Codex from idea to deployed — write a TinyPRD, plan-first, build feature-by-feature in dependency order, playtest after each feature, then ship to Vercel + PartyKit. Use this to orchestrate a whole game build or decide which sibling…

2 1mo ago A 86 tokens original MIT