spree

58 mods in 1 plugin, 2 repositories, 16k stars between them.

animate

01

spree/spree

Skill Claude CodeCodex

Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a…

not rated 16k +7 yesterday A SkillSpector: pass 96 tokens copy · 98% BSD-3-Clause

spree/spree

Skill Claude CodeCodex

Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and…

not rated 16k +7 yesterday A SkillSpector: pass 98 tokens copy · 100% BSD-3-Clause

apple-design

03

spree/spree

Skill Claude CodeCodex

Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading)…

not rated 16k +7 yesterday A SkillSpector: pass 80 tokens copy · 100% BSD-3-Clause

emil-design-eng

04

spree/spree

Skill Claude CodeCodex

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

not rated 16k +7 yesterday A SkillSpector: pass 35 tokens copy · 100% BSD-3-Clause

spree/spree

Skill Claude CodeCodex

Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use…

not rated 16k +7 yesterday B 78 tokens copy · 100% BSD-3-Clause

improve-animations

06

spree/spree

Skill Claude CodeCodex

Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the…

not rated 16k +7 yesterday B 97 tokens copy · 100% BSD-3-Clause

pick-ui-library

07

spree/spree

Skill Claude Code

Pick the right library for a given frontend task from a curated, opinionated list — numbers, OTP inputs, charts, command menus, virtualization, drag and drop, toasts, state, styling, and more. Only runs when explicitly invoked; it does not trigger on its own.

not rated 16k +7 yesterday A 61 tokens copy · 100% BSD-3-Clause

prototype

08

spree/spree

Skill Claude Code

Build multiple genuinely different versions of a UI piece you describe, rendered behind a visual picker so you can flip through them live and promote the one that feels right. Only runs when explicitly invoked; it does not trigger on its own.

not rated 16k +7 yesterday A 48 tokens copy · 100% BSD-3-Clause

review-animations

09

spree/spree

Skill Claude Code

Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.

not rated 16k +7 yesterday A 34 tokens copy · 100% BSD-3-Clause

shadcn

10

spree/spree

Skill Claude CodeCodex

Manages shadcn components and projects — adding, searching, fixing, debugging, styling, and composing UI. Provides project context, component docs, and usage examples. Applies when working with shadcn/ui, component registries, presets, --preset codes, or any project with a components.json file. Also triggers for…

not rated 16k +7 yesterday A SkillSpector: warn 90 tokens copy · 95% BSD-3-Clause

architect

11

spree/spree

Agent Claude Code

You are the architecture planning agent for Spree Commerce.

not rated 16k +7 yesterday A 0 tokens original BSD-3-Clause

autofix-pr

12

spree/spree

Command Claude Code

Monitor a pull request and fix code review and CI issues automatically.

not rated 16k +7 yesterday A 0 tokens original BSD-3-Clause

create-plan

13

spree/spree

Command Claude Code

Create a new architecture/feature plan document.

not rated 16k +7 changed 1mo ago A 0 tokens original BSD-3-Clause

reviews-plans

14

spree/spree

Command Claude Code

Review all active architecture plans relevant to the current task.

not rated 16k +7 changed 1mo ago A 0 tokens original BSD-3-Clause

schema-review

15

spree/spree

Command Claude Code

Review a change's database impact and publish it as a visual artifact.

not rated 16k +7 yesterday A 0 tokens original BSD-3-Clause

update-plan

16

spree/spree

Command Claude Code

Command "update-plan" from spree/spree, covering resolving open questions (required), keeping the trackers in step (required) and recording decisions.

not rated 16k +7 changed 1mo ago A 0 tokens original BSD-3-Clause

implement-plan

17

spree/spree

Command Claude Code

Deliver a docs/plans plan end to end — settle open questions, implement with the changed specs green locally and the full suite on CI, two code reviews plus a simplify pass, a migrated and seeded QA environment ready to start, schema review, and an open, monitored pull request on spree/spree.

not rated 16k +7 changed 1mo ago A 61 tokens original BSD-3-Clause

spree

18

spree/agent-skills

Plugin Claude Code

Bundles 38 skills, 2 commands, 1 agent, 2 hooks · 6,925 tokens together

Claude Code support for Spree Commerce 6.x projects (Rails 8.1). Ships 38 skills covering project conventions, the customization decision tree (workflow hook vs event subscriber vs provider vs dependency swap vs decorator), Spree::Workflow and Spree.hooks, the API resource generator, decorators, Spree.dependencies…

not rated 10 changed 14d ago A tokens not measured original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: