Stanestane/game-design-skills-bundle
Skill Claude CodeCodex
Audit game design goals, feature objectives, OKRs, initiative aims, or any stated design intent against the SMART criteria adapted for game design. Use when a user shares a design goal, player experience target, retention goal, or feature aim and wants it evaluated or rewritten. Trigger on phrases like "audit my…
Stanestane/game-design-skills-bundle
Skill Claude CodeCodex
Evaluate a game's social features and multiplayer elements by their potential to create social satisfaction versus social dissatisfaction. Use when auditing chat, voice, friend systems, gifting, lobbies, social hubs, guilds, reporting tools, cooperative mechanics, profile surfaces, or other social elements; when…
Stanestane/game-design-skills-bundle
Skill Claude CodeCodex
Evaluate a game, feature, system, UX flow, progression loop, live-ops mechanic, monetization surface, or design concept on two axes: systematizing and empathizing. Use when you want to understand whether a design is structurally logic-driven or emotionally player-attuned, what kind of player personas it is likely to…
Stanestane/game-design-skills-bundle
Skill Claude CodeCodex
Audit a game, feature, combat system, economy loop, onboarding flow, puzzle, UI, or design proposal through the lens of fast versus slow thinking inspired by Thinking, Fast and Slow. Use when evaluating whether a design relies on rapid intuitive judgment or deliberate analytical reasoning, whether the intended mode…
Stanestane/game-design-skills-bundle
Skill Claude CodeCodex
Solve game design problems by adapting, extending, recombining, or retuning what already exists instead of inventing from scratch. Use when building on live systems, reusing content pipelines, stretching feature value, reducing production cost, or finding a lower-risk way to achieve a new purpose with existing…
Stanestane/game-design-skills-bundle
Skill Claude CodeCodex
Detect unknown unknowns in game design and decide what to prototype before committing to production. Use when a feature concept feels promising but underdefined, when the team disagrees about the real design problem, when a mechanic seems interesting but the source of interest is unclear, when a concept risks…
Stanestane/game-design-skills-bundle
Skill Claude CodeCodex
Audit a game, feature, task system, quest flow, event track, puzzle chain, progression layer, or return loop through the lens of the Zeigarnik effect: the tension created by incomplete, interrupted, or unresolved tasks. Use when evaluating whether a design creates healthy return motivation through open loops, whether…
Stanestane/game-design-skills-bundle
Skill Claude CodeCodex
Help a beginner or early-stage game team estimate the likely budget for a game concept based on scope, target milestone, current team, skill coverage, work model, and geography. Use when someone asks how much a game might cost, what budget range they should expect, whether their current team meaningfully reduces cost…
Stanestane/game-design-skills-bundle
Skill Claude CodeCodex
Help a beginner or early-stage indie team turn a game idea into a practical starting plan. Use when someone asks how to start making a game, what to build first, how to approach development order, how to scope a concept for a solo dev, duo, or small team, or how to turn a rough game idea into a sensible first…
Stanestane/game-design-skills-bundle
Skill Claude CodeCodex
Help a beginner or early-stage game team figure out which roles, skills, or disciplines they are missing for a given game concept and target scope. Use when someone asks who they are missing, whether their current team can realistically build the project, what roles they still need, what the riskiest team gaps are, or…
Stanestane/game-design-skills-bundle
Skill Claude CodeCodex
Help a beginner or early-stage game team estimate the likely development time for a game concept based on scope, target milestone, current team, skill coverage, work model, and production constraints. Use when someone asks how long a game might take, whether their current team can hit a target date, what timeline…
Stanestane/game-design-skills-bundle
Skill Claude CodeCodex
Build a themed visual moodboard — sources candidate images from the web, curates them for color harmony, composition, and mood fit, and composes a properly designed board (not a plain photo grid) as an HTML artifact and a flattened PNG. Use this any time the user asks for a moodboard, mood board, visual reference…