software-team-conflict-patterns

software-team-conflict-patterns is a skill for Claude Code, Codex from Stanestane/game-design-skills-bundle. It costs 92 tokens per session (1,320 once invoked), scanned A, original, no licence file.

A method for analysing repeated disagreements on software or game projects. It identifies collaboration patterns, project risks, and possible responses involving teammates, leads, clients, or other stakeholders.

In plain words
What is it for?
Use it to examine difficult working relationships, diagnose recurring conflict, and plan responses for software or game teams.
Why use it?
It helps turn recurring interpersonal problems into identifiable patterns and project risks. That can make it easier to choose a practical response instead of reacting to each conflict separately.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Use it to examine difficult working relationships, diagnose recurring conflict, and plan responses for software or game teams.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/stanestane/game-design-skills-bundle/software-team-conflict-patterns
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Stanestane/game-design-skills-bundle --skill software-team-conflict-patterns
Clone the repo
git clone --depth 1 https://github.com/Stanestane/game-design-skills-bundle

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for software-team-conflict-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/stanestane/game-design-skills-bundle/software-team-conflict-patterns/github.svg)](https://agentmods.dev/skills/stanestane/game-design-skills-bundle/software-team-conflict-patterns)
Your own site
<a href="https://agentmods.dev/skills/stanestane/game-design-skills-bundle/software-team-conflict-patterns"><img src="https://agentmods.dev/badge/skills/stanestane/game-design-skills-bundle/software-team-conflict-patterns/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for software-team-conflict-patterns

Your own site · 80×15
<a href="https://agentmods.dev/skills/stanestane/game-design-skills-bundle/software-team-conflict-patterns"><img src="https://agentmods.dev/badge/skills/stanestane/game-design-skills-bundle/software-team-conflict-patterns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 92 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,320 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00092 $0.01320
Opus 5 $0.00046 $0.00660
Sonnet 5 $0.00018 $0.00264
Haiku 4.5 $0.00009 $0.00132

Measured 8d ago against content hash 611ea4cb3488, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

software-team-conflict-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

software-team-conflict-patterns/SKILL.md · 131 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 131 lines · 92 tokens per session scan A 611ea4cb3488

Subscribe to this mod's changes

software-team-conflict-patterns is a skill published in the GitHub repository Stanestane/game-design-skills-bundle (60 stars, last pushed 22d ago), with no licence file. It adds 92 tokens to every session and 1,320 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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