story-readiness

story-readiness is a skill for Claude Code from Donchitos/Claude-Code-Game-Studios. It costs 48 tokens per session (4,078 once invoked), scanned A, original, MIT.

A review checklist for deciding whether a game development story has enough design and implementation detail to start. It checks requirements, design decisions, engine notes, acceptance criteria, and unresolved questions.

In plain words
What is it for?
Use it before assigning or implementing a game story to find missing requirements and ambiguous acceptance criteria.
Why use it?
It helps prevent developers from starting work while important decisions are still unclear. The result identifies whether the story is ready, needs changes, or is blocked.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; names the AskUserQuestion tool.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is Read, Glob, Grep, AskUserQuestion, Agent, Bash(bash "*/.claude/skills/story-readiness/../../hooks/yaml-helper.sh" resolve_config *), Bash(bash .claude/scripts/s.

Good fit Use it before assigning or implementing a game story to find missing requirements and ambiguous acceptance criteria.

Compare 6 skills from other repositories ↓
About the project

Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.

Donchitos/Claude-Code-Game-Studios · 27,298 stars · on GitHub

Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios
agentmods
npx agentmods add skills/donchitos/claude-code-game-studios/story-readiness

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for story-readiness

README.md
[![agentmods](https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/story-readiness/github.svg)](https://agentmods.dev/skills/donchitos/claude-code-game-studios/story-readiness)
Your own site
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/story-readiness"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/story-readiness/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for story-readiness

Your own site · 80×15
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/story-readiness"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/story-readiness.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,078 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Excessive Agency · line 7
    Skill selects an external model or provider that may use a different account or billing plan than the operator expects. Undisclosed model switches can cause unexpected cost or quota consumption.
    Fix: Remove the model/provider override or disclose it prominently and require explicit operator approval before invoking an external coding CLI or billed model.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00048 $0.04078
Opus 5.5 $0.00019 $0.01631
Sonnet 5.5 $0.00010 $0.00816
Haiku 4.5 $0.00005 $0.00408

Measured 4d ago against content hash 0c73e0a2c22b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

story-readiness scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

3 near-identical copies found in the catalogue:

.claude/skills/story-readiness/SKILL.md · 304 lines

How it starts

The opening of the file, as written. The whole thing — 304 lines — stays where its author put it; the contents beside it link to each section on GitHub.

!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,review_gate,automation,workflow,qa.level,gate_level,story_granularity,system_overrides

Resolved above — use as-is; --review overrides review_mode. No block → defaults in .claude/docs/config-resolution.md.

Ask with the question tool. Without one, list the options numbered and end your turn to wait. A skipped or dismissed question is not an answer: ask again in plain text.

Story Readiness

Checks that a story file holds everything a developer needs before writing code: no design questions mid-build, no guessing, no vague acceptance criteria.

Read-only. It never writes or edits a file. It reports, and offers to draft fixes in the conversation.

Verdicts, one per story. The first that matches wins, in this order:

  1. BLOCKED: a finding the reader can clear. A referenced ADR is missing, Proposed, Deprecated or Superseded; a dependency story is missing or Draft; or a criterion holds an UNRESOLVED design question with no owner.
  2. NEEDS WORK: a blocking checklist item fails. The story can be fixed now.
  3. NOT ASSESSED: the story could not be evaluated. The file is unreadable, a referenced ADR has no readable ## Status, or the design document it names cannot be found. Name what could not be read. It is never READY: a story nobody could check has not been shown ready. It ranks below the two failures, because a known blocker is more useful than an unknown.
  4. READY: every item passes, is N/A with a reason, or is advisory. Advisory gaps are still listed.

Asks follow .claude/docs/automation-modes.md (collaborative always asks, guided asks on major choices, autonomous logs and goes on; automation_always_ask categories always ask).

Phase 1: Scope

The scope is the text typed after the skill name, with any --review <mode> pair removed. What remains is one value; a path may contain spaces. With nothing typed, the story, epic or sprint the user's request names is the scope.

Read the full file on GitHub · 304 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago Changed · -216 lines · +13 tokens per session 0c73e0a2c22b
  2. 15d ago Changed · +1 lines e07f67a6eb58
  3. 24d ago Changed · +54 lines c3b8ae00afa2
  4. 29d ago Changed 722b364da493
  5. 1mo ago Changed · +109 lines · -42 tokens per session 0976fb34f209
  6. 1mo ago First seen · 356 lines · 77 tokens per session scan A f1fc25f80f81

Subscribe to this mod's changes

story-readiness is a skill published in the GitHub repository Donchitos/Claude-Code-Game-Studios (27,298 stars, last pushed 5d ago), licensed MIT. It adds 48 tokens to every session and 4,078 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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