Cheap, read-only data-reader for the S2S live observability surface. Use it whenever a task needs to PULL data from the running game's HTTP endpoints (127.0.0.1:7227) or from the game logs and report back — instead of pulling raw dumps into an expensive (Opus/Sonnet) context. It curls/greps, parses, AGGREGATES, and…
Add a new user option to the in-game BUG options menu (the BUG / BULL settings screens). Use when the user wants to expose a new toggle, number, or dropdown in the BUG options UI, make an existing behaviour configurable from that menu, or wire a BUG option through to the DLL. Covers the config XML, the options-tab…
Build the S2S CvGameCoreDLL via FastBuild. Use when the user wants to compile the DLL, run a compile check after editing Sources/, do a clean rebuild, or deploy the built DLL into Assets/. Also use to diagnose LNK2001 link errors.
Digest git history into docs/CHANGELOG.md. Use when the user asks to update, refresh, or catch up the changelog/featurelist, or when preparing a release. Sweeps commits since the last-digested marker, drafts player/modder bullets for the visible changes, and advances the marker — the ONLY way the file is written.
AGENTS.md instructions for Stones2Stars/S2S, covering stones2stars (s2s) — agent guide, repository layout, build and test, validation and adding a new source subdirectory.
Claude Code instructions for Stones2Stars/S2S: Claude Code auto-loads this file at session start. Its ONLY job is to pull the repository documentation into context so it is ALWAYS read before any work begins — do not remove these imports. The imported files are the authoritative guides; follow them.