SummerRiversound/human-readable-reports
Skill Claude CodeCodex
Use when writing an analysis, report, findings, or status doc for humans to read and share — not a spec an agent executes. Fights AI verbosity/slop and makes deep content easy to read.
SummerRiversound/human-readable-reports
Skill Claude CodeCodex
Use when writing an analysis, report, findings, or status doc for humans to read and share — not a spec an agent executes. Fights AI verbosity/slop and makes deep content easy to read.
SummerRiversound/expo-launchpad
Plugin Claude Code
Plugin marketplace listing 1 plugin: expo-launchpad.
SummerRiversound/expo-launchpad
Plugin Claude Code
Idea-to-playable harness for Expo (React Native + TypeScript) apps and games: research, plan, design, contract, and a generator-evaluator build loop with skeptical QA. --kind app|game.
SummerRiversound/expo-launchpad
Skill Claude CodeCodex
Phase A contract — propose the 8 Mandatory Hard Gates, the Platform-Robustness Gates (R1–R11), and 5–10 Functional Criteria derived from the PRD; mark the contract AGREED (1-pass default, rigorous self-review in --strict) and advance the pipeline to generator.
SummerRiversound/expo-launchpad
Skill Claude CodeCodex
Phase A design — define the ui/designTokens.ts spec (colors, spacing, radius, typography), the visual/component concept (game: code-drawn Skia shapes / app: RN primitives), and the asset plan (icon+splash branding, contrast-safe accessibility). Advances pipeline state to contract.
SummerRiversound/expo-launchpad
Skill Claude CodeCodex
Phase A, step 6 — skeptical QA. Run the app, watch it, then judge against the contract. Default = functional check; --strict adds quality scoring and an edge-case sweep.
SummerRiversound/expo-launchpad
Skill Claude CodeCodex
Phase A, step 5 — build the Expo app/game in 3 gated sub-phases (scaffold+core → systems+features → UI+content+polish), branched by kind (app|game). Each sub-phase ends with a HARD GATE (tsc --noEmit + expo lint + jest) before advancing; round N>1 fixes only the listed evaluator failures.
SummerRiversound/expo-launchpad
Skill Claude CodeCodex
Phase A plan — assign app identity (appname/appslug/bundleid/orientation) into config.md, then write the PRD in defaultlanguage with a kind-branched structure (game: core loop/mechanics/content metrics/progression/win-lose; app: purpose/journeys/features/data model/navigation), plus a project structure map, and…
SummerRiversound/expo-launchpad
Skill Claude CodeCodex
Phase A research — kind-aware market/genre (game) or category/competitor (app) discovery, concept proposal via AskUserQuestion, a store clone-avoidance check (App Store 4.3 / Google Play impersonation), and the research spec write-up.
SummerRiversound/expo-launchpad
Skill Claude CodeCodex
Resume a paused expo-launchpad run — finalize the post-evaluator-PASS human-review gate as completed, or restore status: running and redispatch the orchestrator.
SummerRiversound/expo-launchpad
Skill Claude CodeCodex
Show the current expo-launchpad pipeline state — phase, round, next role, pause reason — read-only.
SummerRiversound/expo-launchpad
Skill Claude CodeCodex
Orchestrator — bootstrap an Expo (RN+TS) app/game pipeline (idea→playable) and dispatch each phase skill. Use when starting or continuing an expo-launchpad run.