Run FloatSoda's device test — enumerate, with Codex, every scenario that can only break with SteamVR actually running plus every behavioural divergence from the Flutter port it mirrors, route each one to headless xunit or to the on-HMD harness, build that harness, have the owner run it in VR, and triage what falls…
Run FloatSoda's junior-coder test — hand a lower-effort LLM (default Sonnet 5, effort medium) only the public docs and a realistic VRChatter feature request, have it vibe-code the tool in an isolated scratch project as a black box, then triage every failure against the real FloatSoda source to surface docs bugs…
Drive a FloatSoda release end to end — pin the release scope against the previous tag and the Phase milestones, bump the version, finalize CHANGELOG (including the compare links that keep drifting), run the same verification CI runs, put the release through the junior-coder gate, then tag, watch the automated NuGet…
A reference guide to the OpenVR interfaces available in FloatSoda's C# binding. OpenVR is a software interface used to communicate with SteamVR and virtual-reality devices.
A final cross-change audit for FloatSoda Phase 2, the stage that ports basic widgets into its Flutter-like system. It checks issues that can span multiple pull requests and requires each accepted finding to include a failing test.
A FloatSoda-specific guide for checking Phase 2 progress and preparing the next task for Codex. FloatSoda is a Flutter-like library for building VR interfaces, and Phase 2 covers its basic widgets.