thedivergentai

60 mods across 1 repository, 630 stars between them.

godot-composition

25

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces "Has-A" relationships for game entities. Trigger keywords…

630 11d ago A 94 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert debugging and profiling for leaks, GPU/Visual Profiler, headless CI QA, orphan nodes, thread-safe logs, and custom Debugger monitors — not print/breakpoint tutorials. Trigger on OBJECTORPHANNODECOUNT, ObjectDB growth, Visual Profiler GPU spikes, flaky headless exits, or remote device consoles. Keywords: orphan…

630 11d ago A 107 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization support, and voice acting integration. Use for narrative games, RPGs, or visual novels. Trigger keywords: DialogueLine…

630 11d ago A 88 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert patterns for game economies including currency management (multi-currency, wallet system), shop systems (buy/sell prices, stock limits), dynamic pricing (supply/demand), loot tables (weighted drops, rarity tiers), and economic balance (inflation control, currency sinks). Use for RPGs, trading games, or resource…

630 11d ago A 107 tokens LGPL-3.0

godot-export-builds

29

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization, Android SDK), feature flags (OS.hasfeature), CI/CD pipelines (GitHub Actions), and build optimization (size reduction…

630 11d ago A 114 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert collection-loop systems for collectible IDs, scavenger hunts, completion archives, nearest-item compass UI, hidden spawners, and persistent find-all-X progress. Use when implementing collectibles, scavenger hunts, completion% archives, or compass-guided item hunts. Keywords: collectibleid, scavengerhunt…

630 11d ago A 90 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Data-driven resource harvesting (mining, logging, foraging) for Godot 4: applyhit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestablenode shake/deplete, respawnmanager world persistence, UNIX offline progress, autosave, and noise vein proc-gen. Trigger keywords: applyhit…

630 11d ago A 103 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert patterns for racing mechanics, checkpoint tracking, and ghost recording/playback in Godot 4. Use when building racing games, speed-run platformers, or arcade trials.

630 11d ago A 43 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert patterns for managing combat waves, difficulty scaling, and automated enemy spawning in Godot 4. Use when building wave-based shooters, tower defense, or arena games.

630 11d ago A 41 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert GDScript landmine guidance: static typing opcodes, signal-up/call-down, %UniqueName/@onready lifecycle, Callable bind/unbind, await sequences, typed collections, and safe Dictionary iteration. Use for code review, refactoring hot paths, or project standards. Trigger keywords: statictyping, signalarchitecture…

630 11d ago A 101 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost…

630 11d ago A 134 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling…

630 11d ago A 118 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or…

630 11d ago A 116 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps…

630 11d ago A 105 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for fighting games including frame data (startup/active/recovery frames, advantage on hit/block), hitbox/hurtbox systems, input buffering (5-10 frames), motion input detection (QCF, DP), combo systems (damage scaling, cancel hierarchy), character states (idle/attacking/hitstun/blockstun), and rollback…

630 11d ago A 122 tokens LGPL-3.0

godot-genre-horror

40

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for horror games: sawtooth tension pacing, Director macro-AI, sensory predator AI, sanity/stress FX, and scarcity loops. Use when building psychological/survival horror, dual-brain stalker AI (cheating Director + honest LoS/sound), flashlight/fog atmosphere, or safe-room saves. Keywords: horrorgame…

630 11d ago A 102 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for idle/clicker games including big number handling (mantissa + exponent system), exponential growth curves (costgrowthfactor 1.15x), generator systems (auto-producers), offline progress calculation, prestige systems (reset for permanent multipliers), number formatting (K/M/B suffixes, scientific…

630 11d ago A 112 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal).…

630 11d ago A 108 tokens LGPL-3.0

godot-genre-moba

43

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style raycasting), hero ability systems (QWER cooldowns, mana cost), fog of war (SubViewport projections), and authoritative networking…

630 11d ago A 128 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for distant meshes), persistent state (track entity changes across unloaded chunks), POI discovery systems (compass, markers)…

630 11d ago A 114 tokens LGPL-3.0

godot-genre-party

45

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for party games including minigame resource system (define via .tres files), local multiplayer input (4-player controller management), asymmetric gameplay (1v3 balance), scene management (clean minigame loading/unloading), persistent scoring (track wins across rounds), and split-screen rendering…

630 11d ago A 109 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility…

630 11d ago A 105 tokens LGPL-3.0

godot-genre-puzzle

47

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condition checking, state management, and visual feedback (instant confirmation of valid moves). Use for logic puzzles…

630 11d ago A 97 tokens LGPL-3.0

godot-genre-racing

48

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for racing games including vehicle physics (VehicleBody3D, suspension, friction), checkpoint systems (prevent shortcuts), rubber-banding AI (keep races competitive), drifting mechanics (reduce friction, boost on exit), camera feel (FOV increase with speed, motion blur), and UI (speedometer, lap timer…

630 11d ago A 111 tokens LGPL-3.0