thedivergentai

60 mods across 1 repository, 630 stars between them.

godot-2d-animation

01

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animationfinished…

630 10d ago A 109 tokens LGPL-3.0

godot-2d-physics

02

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collisionlayer…

630 10d ago A 138 tokens LGPL-3.0

godot-3d-lighting

03

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D…

630 10d ago A 137 tokens LGPL-3.0

godot-3d-materials

04

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D…

630 10d ago A 122 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. Use when building 3D levels, modular tilesets, or BSP-style geometry. For sky/fog/Environment recipes, route to godot-3d-lighting. Trigger keywords: GridMap, MeshLibrary…

630 10d ago A 134 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility…

630 10d ago A 91 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to…

630 10d ago A 129 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for…

630 10d ago A 163 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use when creating mobile ports or cross-platform mobile builds.…

630 10d ago A 101 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mousecontrols…

630 10d ago A 85 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or…

630 10d ago A 111 tokens LGPL-3.0

godot-agent-vision

12

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (237 micro-receptors × 0–2: hierarchy, contrast, typography×41, affordance, space, color, icon, composition, light/FX, motion-tells…

630 10d ago A 147 tokens LGPL-3.0

godot-ai-navigation

13

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, layer masks, or retarget policy — not for engine navmesh recipes. Keywords: AI navigation, chase retarget, patrol, crowd RVO, bake vs obstacle…

630 10d ago A 79 tokens LGPL-3.0

godot-analyst

14

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Godot Expert Analyst: Anara. Visionary project scoring and certification for Godot 4.7+ architecture. Use when evaluating project health, modernity, scalability, dependency graphs, or generating Visionary Certificates. Keywords: analyst, Anara, scoring, certification, architecture audit…

630 10d ago A 87 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESET tracks. Use for timeline-based animations, cutscenes, or UI transitions. Trigger keywords: AnimationPlayer…

630 10d ago A 89 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management.…

630 10d ago A 106 tokens LGPL-3.0

godot-audio-systems

17

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects…

630 10d ago A 123 tokens LGPL-3.0

godot-auditor

18

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Godot Expert Auditor: Aurelius. Exhaustive never-list enforcement and architectural slap-down for Godot 4.7 projects. Use when auditing signal decay, ObjectDB orphans, typed Array/Dictionary slop, material.duplicate batch breaks, export case-sensitivity, Expression.execute risks, or sector never-lists. Keywords…

630 10d ago A 105 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger…

630 10d ago A 94 tokens LGPL-3.0

godot-builder

20

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration. Use when you need to: (1) Build complex scene trees or UI layouts programmatically, (2) Automate expert 3D asset pipelines (glTF -> Collision), (3) Optimize procedural geometry headlessly (CSG -> Static Mesh), or (4) Engineer…

630 10d ago C 118 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert patterns for 2D/3D camera control including smooth following (lerp, positionsmoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems.…

630 10d ago A 111 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or enemies. Trigger keywords: CharacterBody2D, moveandslide…

630 10d ago A 100 tokens LGPL-3.0

godot-combat-system

23

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and damage popups. Use for action games, RPGs, or fighting games. Trigger keywords: Hitbox, Hurtbox, DamageData, HealthComponent…

630 10d ago A 91 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert architectural standards for scalable Godot Apps, Tools, EditorPlugins, and Control-heavy UIs using Composition (Has-A Orchestrator + components). Use when building dashboards, tool windows, forms, settings panels, or EditorPlugin UIs. Do NOT use for gameplay entities (Player/Enemy/Weapon/Hitbox) — route those…

630 10d ago A 115 tokens LGPL-3.0