Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add thedivergentai/GD-Agentic-Skills --skill godot-buildergit clone --depth 1 https://github.com/thedivergentai/GD-Agentic-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/thedivergentai/gd-agentic-skills/godot-builder)<a href="https://agentmods.dev/skills/thedivergentai/gd-agentic-skills/godot-builder"><img src="https://agentmods.dev/badge/skills/thedivergentai/gd-agentic-skills/godot-builder/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/thedivergentai/gd-agentic-skills/godot-builder"><img src="https://agentmods.dev/badge/skills/thedivergentai/gd-agentic-skills/godot-builder.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00118 | $0.03904 |
| Opus 5.5 | $0.00047 | $0.01562 |
| Sonnet 5.5 | $0.00024 | $0.00781 |
| Haiku 4.5 | $0.00012 | $0.00390 |
Grade C, and why
godot-builder scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Recursive force deletehighDestructive command
rm -rf with a variable or a broad path is one typo away from removing the wrong tree.
- **Sequence**: `rm -rf .godot/imported` -> `test_runner.py` -> `profile_generator.py` -> `ci_exporter.py`. The source is not reproduced here
Licensed LGPL-3.0
The repository is licensed LGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.
What ships with it
29 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- scripts/add_node.py 1.8 KB runs code
- scripts/asset_reimport_utility.gd 2.5 KB
- scripts/base.py 2.4 KB runs code
- scripts/ci_export_prepper.gd 1.9 KB
- scripts/ci_exporter.py 1.6 KB runs code
- scripts/collision_generator.py 1.9 KB runs code
- scripts/config_compiler.py 1.5 KB runs code
- scripts/create_scene.py 1.6 KB runs code
- scripts/csg_optimizer.py 1.7 KB runs code
- scripts/export_mesh_library.py 1.6 KB runs code
- scripts/get_debug_output.py 1.2 KB runs code
- scripts/get_godot_version.py 1010 B runs code
- scripts/get_project_info.py 1.2 KB runs code
- scripts/get_uid.py 1.5 KB runs code
- scripts/gltf_processor.py 2.1 KB runs code
- scripts/import_automator.py 1.4 KB runs code
- scripts/launch_editor.py 1.1 KB runs code
- scripts/list_projects.py 1.1 KB runs code
- scripts/load_sprite.py 1.9 KB runs code
- scripts/navmesh_baker.py 1.6 KB runs code
- scripts/orphan_asset_scanner.gd 2.6 KB
- scripts/profile_generator.py 1.6 KB runs code
- scripts/run_project.py 1.1 KB runs code
- scripts/save_scene.py 1.6 KB runs code
- scripts/stop_project.py 1.2 KB runs code
- scripts/test_runner.py 1.4 KB runs code
- scripts/tilemap_generator.py 1.6 KB runs code
- scripts/ui_assembler.py 1.6 KB runs code
- scripts/update_project_uids.py 1.5 KB runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 156 lines · 118 tokens per session scan C c0b933757a9d
godot-builder is a skill published in the GitHub repository thedivergentai/GD-Agentic-Skills (828 stars, last pushed 1mo ago), licensed LGPL-3.0. It adds 118 tokens to every session and 3,904 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it C with 1 finding (recursive force delete). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
godot-builder compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| godot-builderthedivergentai/GD-Agentic-Skills | Skill | 828 | 1mo ago | LGPL-3.0 | C | 118 | Claude Code, Codex |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 18d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |