thedivergentai

60 mods across 1 repository, 630 stars between them.

godot-genre-rhythm

49

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for rhythm games including audio synchronization (BPM conductor, latency compensation with AudioServer.gettimesincelastmix), note highways (scroll speed, timing windows), judgment systems (Perfect/Great/Good/Bad/Miss), scoring with combo multipliers, input processing (lane-based, hold note detection)…

630 11d ago A 115 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for…

630 11d ago A 111 tokens LGPL-3.0

godot-genre-romance

51

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for romance games and dating sims (Tokimeki Memorial, Monster Prom, Persona social links) focusing on affection systems, multi-stat relationships, dated events, and route branching. Use when building relationship-centric games, social simulations, or otome games. Keywords romance, dating sim…

630 11d ago A 80 tokens LGPL-3.0

godot-genre-rts

52

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding (NavigationAgent2D with RVO avoidance), fog of war (SubViewport mask shader), resource economy (gather/build loop), and AI opponents (behavior trees, utility AI). Use for…

630 11d ago A 111 tokens LGPL-3.0

godot-genre-sandbox

53

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for sandbox games (Minecraft, Terraria, Garry's Mod) with physics-based interactions, cellular automata, emergent gameplay, and creative tools. Use when building open-world creation games with voxels, element systems, player-created structures, or procedural worlds. Keywords voxel, sandbox, cellular…

630 11d ago A 83 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for First-Person Shooters: fpscameralook, fpsmovementlogic, hitscanweaponquery, weaponbobbingsystem, procedural recoil, and FPS NEVER rules. Shared TPS/cover theory links to godot-genre-shooter. Keywords: FPS, movement physics, weapon bobbing, camera sway, hitscan, viewmodel, air control.

630 11d ago A 84 tokens LGPL-3.0

godot-genre-shooter

55

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for TPS/hybrid shooters: soft-lock aim assist, cover validation rays, SpringArm TPS camera, and genre routing to FPS sibling for viewmodel/hitscan feel. Use for third-person/cover shooters and hybrids. Keywords: TPS, softlock, cover, SpringArm3D, hybrid shooter, aim assist — not FPS-only movement.

630 11d ago A 78 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games.…

630 11d ago A 89 tokens LGPL-3.0

godot-genre-sports

57

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for sports games (FIFA, NBA 2K, Rocket League, Tony Hawk) covering physics-based ball interaction, team AI formations, contextual input, and match umpire/score authority. Broadcast framing routes to godot-camera-systems. Use when building soccer, basketball, hockey, racing sports, or arcade sports…

630 11d ago A 95 tokens LGPL-3.0

godot-genre-stealth

58

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design. Use when building stealth-action, tactical infiltration, or immersive sim games requiring enemy awareness systems.…

630 11d ago A 89 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when building open-world survival, crafting-focused, or resource management games. Keywords survival, needs system, crafting…

630 11d ago A 74 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for tower defense games (Bloons TD, Kingdom Rush, Fieldrunners) covering wave management, tower targeting logic, path algorithms, economy balance, and mazing mechanics. Use when building TD, lane defense, or tower placement strategy games. Keywords tower defense, wave spawner, pathfinding, targeting…

630 11d ago A 78 tokens LGPL-3.0