Skill Claude CodeCodex
Read one reference image and produce a structured scene plan (terrain, objects, palette, lighting, camera). Use when build-world calls into Phase 0.
Skill Claude CodeCodex
Read one reference image and produce a structured scene plan (terrain, objects, palette, lighting, camera). Use when build-world calls into Phase 0.
Skill Claude CodeCodex
Top-level orchestrator. Take a reference image from input/ and assemble a full stylised 3D scene in Blender via the autonomous vision loop. Use when the user says "build me a world" / "make a scene" / "blast this into Blender".
Skill Claude CodeCodex
Generate one atomic 3D asset via fal Tripo P1 (textured, PBR auto-included, $0.50). Polycount tuned per object class — sweet spot 5,000-15,000 faces. No fallback (Trellis 2 quality is worse for stylised cases; retry P1 with a better reference plate instead).
Skill Claude CodeCodex
Generate one tiled PBR material via fal PATINA. BaseColor + Normal + Roughness + Metalness + Height maps from a text prompt. $0.06-0.10 per material at 1024px. Use for procedural surfaces (sand, water, grass, dirt, rock) — NOT for objects (those come textured from Tripo P1).
Skill Claude CodeCodex
The autonomous vision loop. Sort objects by size descending, place in batches of 5, render the same 3 angles as the nano-banana control views, compare six-up, micro-adjust, then continue. Eevee renders — fast.
Skill Claude CodeCodex
Build the procedural ground in Blender — primitive surfaces (sand, water, grass), GN displacement for terrain shape, then tiled PBR materials via PATINA. Pastes a known-good template rather than composing GN nodes from scratch (sidesteps GN-API-drift).
Settings file Claude Code
MCP configuration declaring 1 server: blender.
MCP server Claude CodeCodexCursor +2
MCP server "blender" as configured in Top3d-ai/world-builder. Launched with blender-mcp.
MCP server Claude CodeCodexCursor +2
MCP server "fal-ai", hosted remotely at mcp.fal.ai, as configured in Top3d-ai/world-builder.
Instructions file CodexOpenCode
AGENTS.md instructions for Top3d-ai/world-builder, covering world-builder - codex project instructions, start here, mcp and tool access, required blender state and world-building rules.
Instructions file
Claude Code instructions for Top3d-ai/world-builder, covering world-builder · agent context, required blender state — the world.blend rule, operating mode, controls/top.png is the source of placement coordinates and control views are the ground truth.