Sub-skill of /create-adventure. Reads the plot, areas, and environment from adventure.md and places non-hostile NPCs with greeting dialogs and ambient creatures. All actors use Commoner faction. Fully autonomous, no user interaction.
Sub-skill of /create-adventure. Reads the plot, areas, environment, actors, quests, and challenges from adventure.md and places merchant stores, container loot, starting gold, and level adjustment. Fully autonomous, no user interaction.
Sub-skill of /create-adventure. Reads the plot document from adventure.md and builds all required areas — tileset selection, terrain painting, atmosphere, and transitions. Fully autonomous, no user interaction.
Sub-skill of /create-adventure. Reads the plot, areas, environment, actors, and quests from adventure.md and places hostile creatures with tactical roles (melee, caster, healer) and traps. All enemies use Hostile faction. Fully autonomous, no user interaction.
Sub-skill of /create-adventure. Reads the plot and areas from adventure.md and dresses each area with theme-aware placeables, ambient sounds, and waypoints. Fully autonomous, no user interaction.
Sub-skill of /create-adventure. Generates a structured adventure document (adventure.md) from a high-level creative prompt. Produces the narrative blueprint that all downstream skills reference.
Sub-skill of /create-adventure. Reads the plot, areas, environment, actors, quests, challenges, and affordances from adventure.md and performs a consistency pass — fixing gaps, validating references, checking connectivity, and verifying quest completability. Fully autonomous, no user interaction.
Sub-skill of /create-adventure. Reads the plot, areas, environment, and actors from adventure.md and implements quest objectives — journal entries, quest dialogs with branching, action/condition scripts. Modifies existing NPC dialogs in-place. Fully autonomous, no user interaction.
Sub-skill of /create-adventure. Reads all sections from adventure.md and assigns quest XP rewards, places end-of-adventure and mid-adventure reward items. Fully autonomous, no user interaction.
Master directive skill. Given a high-level creative goal ("make me an adventure for 3rd level characters in a haunted forest"), orchestrate the full module-building pipeline by invoking sub-skills in sequence.
Generate campaign art with the artificer tools, grounded in what the world already says and shows. Use when the user wants art for the table: "make a portrait for ", "generate art for this scene/journal/handout", "this actor needs a token", "illustrate this location", "give the inn a picture", "make a scene…
Add a monster the party FOUGHT to the world's player-facing Bestiary journal — Monster Manual art plus the MM narrative write-up (never the stat block), filed as a page in alphabetical order. Use when the user says "add it to the bestiary", "the party killed a — log it", "bestiary entry for ", "add the monsters we…
Author D&D 5e card decks in Foundry — themed decks (Deck of Many Things, a tarokka deck, encounter / event / fate decks, initiative decks) and standard playing-card decks. Use when the user wants to "make a deck", "build a card deck", "create a Deck of Many Things", "a tarokka deck", "encounter cards", "import a…
Post to the Foundry chat log with the right visibility, voice, and formatting — narration, in-character NPC dialogue, GM whispers, blind/secret notes, player handouts with images, table-wide roll requests, and rich dnd5e item/attack cards. Also save/export the chat transcript and prune old messages. Use when the user…
Author D&D 5e journal entries in Foundry — quest logs, player handouts, lore/gazetteer entries, read-aloud (boxed) text, GM notes, and session recaps / campaign logs. Use when the user wants to "write a quest", "make a handout", "create a journal", "write up the lore / a gazetteer", "boxed / read-aloud text", "GM…
Build a COMPLETE D&D 5e player character (type:character) in Foundry — a real leveled PC, not an NPC: class + species + background, ability scores, the level-1 player choices (skills, expertise, fighting style, draconic ancestry…), spells for casters, starting equipment, and a finishing pass (art, the player as owner…
Author D&D 5e physical items — weapons, armor, shields, wondrous items, potions/scrolls, ammunition, tools, gems/trade-goods loot, and containers — as Foundry items. Use when the user wants to "make a magic sword", "create a +1 longsword", "add a healing potion", "give this NPC some loot / treasure / gear", "stat out…
Author D&D 5e audio playlists in Foundry — MUSIC and whole-track ambience: scene ambience beds (tavern, forest, dungeon, storm), combat/boss music, exploration music sets, and SFX soundboards. Use when the user wants to "make a playlist", "add background music", "battle music", "a theme for this place", "exploration…
Audit the live Foundry world against the campaign's authoritative plot document and report DRIFT — stale names a rename left behind, world text that contradicts the doc, references to plot elements the doc dropped, and GM-only canon leaking into player-visible pages. Use when the user wants to "check for plot drift"…
Turn a map image into a ready-to-play Foundry scene. Use when the user wants to "build a scene", "make a scene from this map", "set up this battlemap", "turn this image into a scene", "create a scene", "import a map", or asks to set scene mood/lighting/weather/fog (e.g. "make it night", "add snow", "make this a dark…
Audit the NEXT SESSION before it is played — read the live world's maps, placed monsters, and PC sheets, do the encounter arithmetic, and judge whether the fights are tuned right and whether the night actually fits in the hours available — then audit CAMPAIGN progress and pacing against the plot doc and the sessions…
Turn a Craig (Discord) session recording into a speaker-labeled transcript aligned with the Foundry chat log, then write the session artifacts: recap.md, gm-notes.md, and an email-ready player-safe recap.html — committed to the campaign repo under sessions/YYYY-MM-DD/. Use when the user pastes a Craig download link…