Opinionated creative skill for building stunning 3D, particle, and generative visual components. Use when building any Three.js, Canvas, WebGL, or visually complex component. Provides specific visual recipes, mathematical patterns, and creative direction — not API docs.
Expert motion and interaction design auditor based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Use when reviewing UI animations, transitions, hover states, or any motion design work. Provides per-designer perspectives with context-aware weighting.
Instructions for uiNerd16/aicanvas: This version has breaking changes — APIs, conventions, and file structure may all differ from your training data. Read the relevant guide in nodemodules/next/dist/docs/ before writing any code. Heed deprecation notices.
Instructions for uiNerd16/aicanvas, covering ai canvas — global rules, what this project is, how work is organized, secrets & credentials — this is an open-source repo and tech stack.