Godot game engine development skill, a dated snapshot tracking the current stable Godot (4.x, currently 4.7). Covers GDScript static typing and syntax, scene and node architecture, the resource system, signals, autoloads, the SceneTree and lifecycle, physics and movement, collision and raycasts, input, math and…
Build, extend, and maintain a Model Context Protocol (MCP) server across its whole lifecycle against the current spec and official SDKs. Covers the architecture, choosing a transport (stdio vs Streamable HTTP), writing tool definitions agents actually use, adding tools without breaking existing agents, versioning and…
Author, validate, and maintain knowledge for AI agents as conformant Open Knowledge Format (OKF) bundles, Google's vendor-neutral spec (v0.1) of markdown files with YAML frontmatter for portable agent context. Provides commands init, add, enrich, link, index, log, validate, export, and consume over a bundle. Use when…
Claude Code instructions for Vollkorn-Games/godot-mcp, covering claude.md — project instructions for claude code, project overview, before every commit, key commands and architecture.
MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output. Runs locally from the godot-mcp npm package.