Instructions file CodexOpenCode
AGENTS.md instructions for xenodium/agent-shell, covering agent shell - project guidelines, communication norms and contributing.
Instructions file CodexOpenCode
AGENTS.md instructions for xenodium/agent-shell, covering agent shell - project guidelines, communication norms and contributing.
Instructions file
Claude Code instructions for xenodium/agent-shell, a project described as: A native Emacs buffer to interact with LLM agents powered by ACP.
Instructions file Gemini CLI
Gemini CLI instructions for xenodium/agent-shell, a project described as: A native Emacs buffer to interact with LLM agents powered by ACP.
Plugin Claude Code
Plugin marketplace listing 1 plugin: emacs-skills.
Skill Claude CodeCodex
This skill should be used when the user invokes "/d2" to create a diagram from the current context using D2 and output the resulting image path.
Skill Claude CodeCodex
This skill should be used when the user invokes "/describe" to look up Emacs documentation via emacsclient.
Skill Claude CodeCodex
This skill should be used when the user invokes "/dired" to open files from the latest interaction in an Emacs dired buffer via emacsclient.
Skill Claude CodeCodex
Always use emacsclient instead of emacs. This applies to all Emacs operations: user requests, byte compilation, check-parens, running ERT tests, and any other elisp evaluation.
Skill Claude CodeCodex
When referencing files, format them as markdown links with line numbers using GitHub-style #L syntax.
Skill Claude CodeCodex
This skill should be used when the user invokes "/github-activity" to analyze a GitHub project's recent activity (PRs and issues) and produce a succinct, chart-backed health report.
Skill Claude CodeCodex
This skill should be used when the user invokes "/gnuplot" to plot data from the current context using gnuplot and output the resulting image path.
Skill Claude CodeCodex
This skill should be used when the user invokes "/highlight" to highlight relevant regions in one or more files in Emacs via emacsclient.
Skill Claude CodeCodex
Use when the user asks about a specific place — restaurant, cafe, shop, business, landmark — or when context implies a location-based lookup ("where is X", "find Y", "X in Z", "X near A"). Calls the mappu CLI to search Apple Maps and returns local results with addresses, websites, preview images, and a map snapshot.
Skill Claude CodeCodex
This skill should be used when the user invokes "/matplotlib" to plot data from the current context using matplotlib (via uv) and output the resulting image path.
Skill Claude CodeCodex
This skill should be used when the user invokes "/mermaid" to create a diagram from the current context using Mermaid and output the resulting image path.
Skill Claude CodeCodex
This skill should be used when the user invokes "/open" to open files from the latest interaction in Emacs buffers via emacsclient.
Skill Claude CodeCodex
This skill should be used when the user invokes "/plantuml" to create a diagram from the current context using PlantUML and output the resulting image path.
Skill Claude CodeCodex
This skill should be used when the user invokes "/select" to open one or more files in Emacs and select a region relevant to the current discussion via emacsclient.
Skill Claude CodeCodex
This skill should be used when the user invokes "/swiftui-preview" to render SwiftUI code from the current context to a PNG and output the resulting image path.
Skill Claude CodeCodex
This skill should be used when the user invokes "/xcode-build-device" to build the current Xcode project for a physical iOS device (generic destination).
Skill Claude CodeCodex
This skill should be used when the user invokes "/xcode-build-simulator" to build the current Xcode project for the iOS Simulator (generic destination).
Skill Claude CodeCodex
This skill should be used when the user invokes "/xcode-run-device" to build the current Xcode project, install the app on a connected iOS device, and launch it.
Skill Claude CodeCodex
This skill should be used when the user invokes "/xcode-run-simulator" to build the current Xcode project, install the app on an iOS Simulator, and launch it.