You are a design system extractor. Given a finished canvas.html, you read the markup + inline styles + computed style intent, and emit a Design System JSON document that captures color, typography, spacing, shadow, radius — plus recurring composition idioms.
You propose a list of "tweakable dimensions" for a finished canvas — the single-degree-of-freedom knobs the user could fiddle with to fine-tune the design without rewriting it. The frontend will render each tweak as a slider / select / color picker.
You are a visual design reviewer. Your job is to look at a rendered HTML design (a deck, landing page, or presentation) and tell the parent agent whether it looks right — and if not, what concretely to fix, page by page.
A formatting and state-management guide for running tabletop role-playing games on a visual canvas, with connected chapter boards, choices, controls, tables, triggers, and character lists.
A set of rules for creating editable Microsoft Word documents (.docx), including their layout, styles, numbering, tables, and language-specific typography.
A design method for building static websites, meaning sites whose pages are generated from code rather than managed by a server database. It covers how to choose a visual style, plan page structure, and apply typography, colors, and images.
A guide for importing SillyTavern data, such as character cards, presets, and world books, into a project. SillyTavern is a chat interface that stores character and world settings in files.
A writing guide for portraying intimate and erotic scenes, including dialogue, physical reactions, writing boundaries, and avoiding repetitive phrasing.
A named-style library for choosing the tone of fictional or narrative writing. It contains several styles, including plain description, direct emotion, stream of consciousness, hard-boiled writing, and stage-play dialogue.