Yakoub-ai

116 mods across 3 repositories, 26 stars between them.

phaser4-gamedev

02

Yakoub-ai/phaser4-gamedev

Plugin Claude Code

Comprehensive Phaser 4 game development toolkit — 21 skills, 7 commands, 5 agents, 9 archetypes. Plan with GDDs and architecture, build scenes/physics/UI, then verify the game actually runs with the headless playtest harness.

21 5d ago A tokens not measured

Yakoub-ai/phaser4-gamedev

Instructions file

Claude Code instructions for Yakoub-ai/phaser4-gamedev, covering claude.md — phaser4-gamedev plugin, repo structure, the workflow this plugin encodes, conventions and skills.

21 5d ago A 2,725 tokens

phaser-architect

04

Yakoub-ai/phaser4-gamedev

Agent

Use this agent when the user asks to "design a game", "plan game architecture", "structure my Phaser game", "plan scene flow", "design game state management", "what scenes do I need", "organize my game project", or needs help deciding how to organize a Phaser 4 project before coding. Context: User wants to plan a new…

21 5d ago A 300 tokens

Yakoub-ai/phaser4-gamedev

Agent

Use this agent when the user asks about "sprite sheets", "texture atlases", "loading assets", "tile maps", "audio formats", "asset optimization", "preloading", "loading bar", "game assets slow", "too many images", "how to load fonts", "bitmap fonts", "find free game assets", "game asset tools", "where to get sprites"…

21 5d ago A 344 tokens

phaser-coder

06

Yakoub-ai/phaser4-gamedev

Agent

Use this agent when the user asks to "code a game feature", "implement a scene", "add a player", "create game logic", "write Phaser code", "add enemies", "implement movement", "add scoring", "create animations", "implement shooting", "add collectibles", "create a game object", or needs any Phaser 4 game code written…

21 5d ago A 371 tokens

phaser-debugger

07

Yakoub-ai/phaser4-gamedev

Agent

Use this agent when the user reports a "Phaser bug", "game not working", "black screen", "sprite not showing", "physics not working", "collision not detected", "animation not playing", "game crashes", "error in console", "performance problems", "slow game", or any Phaser 4 runtime issue, unexpected behavior, or error…

21 5d ago A 357 tokens

phaser-playtester

08

Yakoub-ai/phaser4-gamedev

Agent

Use this agent when the user asks to "playtest my game", "test my game", "does it actually work", "verify the game runs", "check it in a browser", "smoke test", "write a playtest scenario", "automate testing", "take a screenshot of the game", "check FPS", or after any Phaser 4 feature has been implemented and needs…

21 5d ago A 403 tokens

phaser-analyze

09

Yakoub-ai/phaser4-gamedev

Command

Analyze an existing Phaser project for architecture quality, performance risks, and improvement opportunities.

21 5d ago A 15 tokens

PreToolUse

19

Yakoub-ai/phaser4-gamedev

Hook

Runs before the agent uses a tool for Write and Edit tool calls, executing check-v3-api.sh. From Yakoub-ai/phaser4-gamedev.

21 5d ago A tokens not measured

SessionStart

20

Yakoub-ai/phaser4-gamedev

Hook

Runs when a session starts on startup, executing detect-phaser.sh. From Yakoub-ai/phaser4-gamedev.

21 5d ago A tokens not measured

phaser-analyze

21

Yakoub-ai/phaser4-gamedev

Skill Claude CodeCodex

This skill should be used when the user asks to "analyze my game", "review my Phaser project", "audit project health", "find bottlenecks", "refactor my game", "improve my code", "optimize my project", "what's wrong with my game", "code review Phaser", or "assess architecture".

21 5d ago A 75 tokens

phaser-animation

22

Yakoub-ai/phaser4-gamedev

Skill Claude CodeCodex

This skill should be used when the user asks to "create animation", "animate sprite", "add tweens", "sprite animation not playing", "character animations", "easing", "tween timeline", "idle animation", "walk animation", "fade in", "fade out", or "scale animation".

21 5d ago A 67 tokens

phaser-architect

23

Yakoub-ai/phaser4-gamedev

Skill Claude CodeCodex

This skill should be used when the user asks to design a Phaser 4 game, plan game architecture, structure scenes, organize game state, define scene flow, choose module boundaries, or review/refactor an existing Phaser project architecture before implementation.

21 5d ago A 53 tokens

Yakoub-ai/phaser4-gamedev

Skill Claude CodeCodex

This skill should be used when the user asks about Phaser 4 asset loading, sprite sheets, texture atlases, image optimization, preloader scenes, loading bars, tile map assets, audio formats, bitmap fonts, free game assets, generated placeholder assets, asset organization, or asset pipeline performance.

21 5d ago A 66 tokens