Plugin Claude Code
Plugin marketplace listing 1 plugin: phaser4-gamedev.
Plugin Claude Code
Plugin marketplace listing 1 plugin: phaser4-gamedev.
Plugin Claude Code
Comprehensive Phaser 4 game development toolkit — 21 skills, 7 commands, 5 agents, 9 archetypes. Plan with GDDs and architecture, build scenes/physics/UI, then verify the game actually runs with the headless playtest harness.
Instructions file
Claude Code instructions for Yakoub-ai/phaser4-gamedev, covering claude.md — phaser4-gamedev plugin, repo structure, the workflow this plugin encodes, conventions and skills.
Agent
Use this agent when the user asks to "design a game", "plan game architecture", "structure my Phaser game", "plan scene flow", "design game state management", "what scenes do I need", "organize my game project", or needs help deciding how to organize a Phaser 4 project before coding. Context: User wants to plan a new…
Agent
Use this agent when the user asks about "sprite sheets", "texture atlases", "loading assets", "tile maps", "audio formats", "asset optimization", "preloading", "loading bar", "game assets slow", "too many images", "how to load fonts", "bitmap fonts", "find free game assets", "game asset tools", "where to get sprites"…
Agent
Use this agent when the user asks to "code a game feature", "implement a scene", "add a player", "create game logic", "write Phaser code", "add enemies", "implement movement", "add scoring", "create animations", "implement shooting", "add collectibles", "create a game object", or needs any Phaser 4 game code written…
Agent
Use this agent when the user reports a "Phaser bug", "game not working", "black screen", "sprite not showing", "physics not working", "collision not detected", "animation not playing", "game crashes", "error in console", "performance problems", "slow game", or any Phaser 4 runtime issue, unexpected behavior, or error…
Agent
Use this agent when the user asks to "playtest my game", "test my game", "does it actually work", "verify the game runs", "check it in a browser", "smoke test", "write a playtest scenario", "automate testing", "take a screenshot of the game", "check FPS", or after any Phaser 4 feature has been implemented and needs…
Command
Analyze an existing Phaser project for architecture quality, performance risks, and improvement opportunities.
Command
Shape a game idea into something buildable and correctly scoped.
Command
Build the Phaser game for production.
Command
Triage pasted player feedback, reproduce it, fix it, and verify.
Command
Generate a comprehensive Game Design Document.
Command
Scaffold a new Phaser 4 game project.
Command
Run the game headless and verify it actually works.
Command
Run the release gate and prepare the game for players.
Command
Start the Phaser dev server and verify the game boots.
Command
Validate the Phaser project structure and check for issues.
Hook
Runs before the agent uses a tool for Write and Edit tool calls, executing check-v3-api.sh. From Yakoub-ai/phaser4-gamedev.
Hook
Runs when a session starts on startup, executing detect-phaser.sh. From Yakoub-ai/phaser4-gamedev.
Skill Claude CodeCodex
This skill should be used when the user asks to "analyze my game", "review my Phaser project", "audit project health", "find bottlenecks", "refactor my game", "improve my code", "optimize my project", "what's wrong with my game", "code review Phaser", or "assess architecture".
Skill Claude CodeCodex
This skill should be used when the user asks to "create animation", "animate sprite", "add tweens", "sprite animation not playing", "character animations", "easing", "tween timeline", "idle animation", "walk animation", "fade in", "fade out", or "scale animation".
Skill Claude CodeCodex
This skill should be used when the user asks to design a Phaser 4 game, plan game architecture, structure scenes, organize game state, define scene flow, choose module boundaries, or review/refactor an existing Phaser project architecture before implementation.
Skill Claude CodeCodex
This skill should be used when the user asks about Phaser 4 asset loading, sprite sheets, texture atlases, image optimization, preloader scenes, loading bars, tile map assets, audio formats, bitmap fonts, free game assets, generated placeholder assets, asset organization, or asset pipeline performance.