YordiLorenzo

5 mods across 1 repository, 3 stars between them.

liquid-glass

02

YordiLorenzo/liquid-glass-skills

Plugin Claude Code

Liquid Glass for Apple platforms: the material and its motion. Availability-pinned, SDK-verified rules for glassEffect, containers, morphing, toolbars, UIKit/AppKit glass, accessibility, Reduce Motion, Metal shaders, and Instruments profiling.

3 23d ago A tokens not measured original MIT

apple-motion-feel

03

YordiLorenzo/liquid-glass-skills

Skill Claude CodeCodex

Choose animation values that feel native on Apple platforms instead of guessing springs. Use when: picking a spring/duration/easing for any transition; an animation "feels off", sluggish, floaty, wobbly, or cheap; tuning a sheet, drawer, panel, selection lens, button press, or drag release; wiring gesture-driven…

3 23d ago A 134 tokens original MIT

liquid-glass-motion

04

YordiLorenzo/liquid-glass-skills

Skill Claude CodeCodex

Animation, morphing, and shader best practices for Liquid Glass and SwiftUI motion on iOS 26+/macOS 26+ through iOS 27. Use when animating glass or building UI motion: glassEffectID, @Namespace morphing, GlassEffectContainer spacing, glassEffectUnion, glassEffectTransition (.matchedGeometry/.materialize)…

3 23d ago A 252 tokens original MIT

liquid-glass

05

YordiLorenzo/liquid-glass-skills

Skill Claude CodeCodex

Liquid Glass material best practices for SwiftUI, UIKit, and AppKit on iOS 26+/macOS 26+ (Tahoe) through iOS 27/macOS 27. Use when implementing, reviewing, or migrating to glass: glassEffect, Glass variants (.regular/.clear/.identity), tint, interactive(), GlassEffectContainer, glassEffectUnion, toolbar glass…

3 23d ago A 243 tokens original MIT