YordiLorenzo/liquid-glass-skills
Plugin Claude Code
Plugin marketplace listing 1 plugin: liquid-glass.
YordiLorenzo/liquid-glass-skills
Plugin Claude Code
Plugin marketplace listing 1 plugin: liquid-glass.
YordiLorenzo/liquid-glass-skills
Plugin Claude Code
Liquid Glass for Apple platforms: the material and its motion. Availability-pinned, SDK-verified rules for glassEffect, containers, morphing, toolbars, UIKit/AppKit glass, accessibility, Reduce Motion, Metal shaders, and Instruments profiling.
YordiLorenzo/liquid-glass-skills
Skill Claude CodeCodex
Choose animation values that feel native on Apple platforms instead of guessing springs. Use when: picking a spring/duration/easing for any transition; an animation "feels off", sluggish, floaty, wobbly, or cheap; tuning a sheet, drawer, panel, selection lens, button press, or drag release; wiring gesture-driven…
YordiLorenzo/liquid-glass-skills
Skill Claude CodeCodex
Animation, morphing, and shader best practices for Liquid Glass and SwiftUI motion on iOS 26+/macOS 26+ through iOS 27. Use when animating glass or building UI motion: glassEffectID, @Namespace morphing, GlassEffectContainer spacing, glassEffectUnion, glassEffectTransition (.matchedGeometry/.materialize)…
YordiLorenzo/liquid-glass-skills
Skill Claude CodeCodex
Liquid Glass material best practices for SwiftUI, UIKit, and AppKit on iOS 26+/macOS 26+ (Tahoe) through iOS 27/macOS 27. Use when implementing, reviewing, or migrating to glass: glassEffect, Glass variants (.regular/.clear/.identity), tint, interactive(), GlassEffectContainer, glassEffectUnion, toolbar glass…