Comprehensive Godot game development plugin for Claude Code featuring project setup, scene/UI templates, debugging tools, performance optimization, and interactive planning agents. Supports 2D/3D game development with rapid iteration workflows.
Lightweight development workflow with plan/run/fresh pattern, git workflow integration, PR feedback, and autonomous execution. Optimized for efficiency - minimal hooks, on-demand skills, direct execution.
★not rated 10 2mo agoA
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originalMIT
Integration with Forge, a headless agent job runner. Submit jobs to LLM agents (Claude, Gemini, Ollama, LM Studio), track status, and retrieve output via MCP tools.
★not rated 10 2mo agoA
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originalMIT
Static correctness linter and quality orchestrator for Claude Code plugins, skills, and hooks. Catches invalid hook schemas, bad frontmatter, YAML corruption, and token inefficiency. Delegates description quality to skill-creator.
★not rated 10 2mo agoA
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originalMIT
Hybrid security scanner: deterministic SAST tools (Semgrep, Gitleaks, Trivy) for detection, LLM for triage. Includes baselining, suppression workflow, profile-aware severity, and zero-dependency fallback mode.
★not rated 10 2mo agoA
tokens not measured
originalMIT
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: