Skill Claude CodeCodex
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Skill Claude CodeCodex
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Skill Claude CodeCodex
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Skill Claude CodeCodex
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Skill Claude CodeCodex
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Skill Claude CodeCodex
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Skill Claude CodeCodex
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Skill Claude CodeCodex
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Skill Claude CodeCodex
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Skill Claude CodeCodex
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Skill Claude CodeCodex
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Skill Claude CodeCodex
Remote-control tmux sessions for interactive CLIs by sending keystrokes and scraping pane output.
Skill Claude CodeCodex
Work with Trello using your own Trello API key (free).
Skill Claude CodeCodex
Extract frames or short clips from videos using ffmpeg.
Skill Claude CodeCodex
Get the current weather for any location.
Skill Claude CodeCodex
Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, routing, or shadcn/ui components - not for simple single-file HTML/JSX artifacts.
Skill Claude CodeCodex
Toolkit for interacting with and testing local web applications using Playwright. Supports verifying frontend functionality, debugging UI behavior, capturing browser screenshots, and viewing browser logs.
Skill Claude CodeCodex
Skill "xlsx" from zocomputer/skills, covering requirements for outputs, all excel files, zero formula errors, preserve existing templates (when updating templates) and financial models.
Skill Claude CodeCodex
Create an automation with a Zo Agent task.
Skill Claude CodeCodex
Build a blog or newsletter to share your thoughts.
Skill Claude CodeCodex
Sets up VS Code in your web browser so you can write and edit code from anywhere.
Skill Claude CodeCodex
Create a site hosted on your Zo server. Private by default, publish with a click.
Skill Claude CodeCodex
Turn any reference material into a polished, visually cohesive slide deck.
Skill Claude CodeCodex
Creates an automation to email you a summary of your Linear activity from the previous day.
Skill Claude CodeCodex
Fetch the latest headlines on a topic you care about and email it to you every morning.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: