zocomputer

155 mods across 1 repository, 109 stars between them.

threejs-animation

73

zocomputer/skills

Skill Claude CodeCodex

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

not rated 46 2mo ago A 40 tokens copy · 95% MIT

zocomputer/skills

Skill Claude CodeCodex

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

not rated 46 2mo ago A SkillSpector: pass 51 tokens copy · 97% MIT

threejs-geometry

75

zocomputer/skills

Skill Claude CodeCodex

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

not rated 46 2mo ago A SkillSpector: pass 46 tokens copy · 94% MIT

threejs-interaction

76

zocomputer/skills

Skill Claude CodeCodex

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.

not rated 46 2mo ago A SkillSpector: pass 44 tokens copy · 94% MIT

threejs-lighting

77

zocomputer/skills

Skill Claude CodeCodex

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.

not rated 46 2mo ago A SkillSpector: pass 35 tokens copy · 97% MIT

threejs-loaders

78

zocomputer/skills

Skill Claude CodeCodex

Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.

not rated 46 2mo ago A SkillSpector: pass 40 tokens copy · 89% MIT

threejs-materials

79

zocomputer/skills

Skill Claude CodeCodex

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

not rated 46 2mo ago A SkillSpector: pass 40 tokens copy · 94% MIT

zocomputer/skills

Skill Claude CodeCodex

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

not rated 46 2mo ago A SkillSpector: pass 41 tokens copy · 92% MIT

threejs-shaders

81

zocomputer/skills

Skill Claude CodeCodex

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.

not rated 46 2mo ago A SkillSpector: pass 40 tokens copy · 92% MIT

threejs-textures

82

zocomputer/skills

Skill Claude CodeCodex

Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.

not rated 46 2mo ago A SkillSpector: pass 41 tokens copy · 91% MIT

tmux

83

zocomputer/skills

Skill Claude CodeCodex

Remote-control tmux sessions for interactive CLIs by sending keystrokes and scraping pane output.

not rated 46 2mo ago A 22 tokens copy · 78% MIT

trello

84

zocomputer/skills

Skill Claude CodeCodex

Work with Trello using your own Trello API key (free).

not rated 46 2mo ago A 17 tokens copy · 86% MIT

video-frames

85

zocomputer/skills

Skill Claude CodeCodex

Extract frames or short clips from videos using ffmpeg.

not rated 46 2mo ago A 15 tokens copy · 80% MIT

weather

86

zocomputer/skills

Skill Claude CodeCodex

Get the current weather for any location.

not rated 46 2mo ago A 9 tokens copy · 84% MIT

zocomputer/skills

Skill Claude CodeCodex

Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, routing, or shadcn/ui components - not for simple single-file HTML/JSX artifacts.

not rated 46 2mo ago A 64 tokens copy · 97% MIT

webapp-testing

88

zocomputer/skills

Skill Claude CodeCodex

Toolkit for interacting with and testing local web applications using Playwright. Supports verifying frontend functionality, debugging UI behavior, capturing browser screenshots, and viewing browser logs.

not rated 46 2mo ago A 35 tokens copy · 95% MIT

xlsx

89

zocomputer/skills

Skill Claude CodeCodex

Skill "xlsx" from zocomputer/skills, covering requirements for outputs, all excel files, zero formula errors, preserve existing templates (when updating templates) and financial models.

not rated 46 2mo ago A 1 tokens copy · 86% MIT

blog-site

91

zocomputer/skills

Skill Claude CodeCodex

Build a blog or newsletter to share your thoughts.

not rated 46 2mo ago A 13 tokens original MIT

code-server-setup

92

zocomputer/skills

Skill Claude CodeCodex

Sets up VS Code in your web browser so you can write and edit code from anywhere.

not rated 46 2mo ago D 22 tokens original MIT

create-site

93

zocomputer/skills

Skill Claude CodeCodex

Create a site hosted on your Zo server. Private by default, publish with a click.

not rated 46 2mo ago A 21 tokens original MIT

create-slidedeck

94

zocomputer/skills

Skill Claude CodeCodex

Turn any reference material into a polished, visually cohesive slide deck.

not rated 46 2mo ago A 19 tokens original MIT

daily-linear-digest

95

zocomputer/skills

Skill Claude CodeCodex

Creates an automation to email you a summary of your Linear activity from the previous day.

not rated 46 2mo ago A 21 tokens original MIT

daily-news-digest

96

zocomputer/skills

Skill Claude CodeCodex

Fetch the latest headlines on a topic you care about and email it to you every morning.

not rated 46 2mo ago A 23 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: