threejs-loaders

threejs-loaders is a skill for Claude Code, Codex from zocomputer/skills. It costs 40 tokens per session (3,603 once invoked), scanned A, original, MIT.

A guide to loading 3D models, images, textures, and HDR environments in Three.js, a JavaScript library for displaying 3D scenes in a browser. It also covers asynchronous loading, which lets the page continue while files arrive, and progress tracking.

In plain words
What is it for?
Use it to load GLTF models, textures, and images, track when all scene assets are ready, and report loading errors.
Why use it?
It helps coordinate multiple asset downloads, show loading progress, and handle failed files cleanly.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to load GLTF models, textures, and images, track when all scene assets are ready, and report loading errors.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/zocomputer/skills/threejs-loaders
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zocomputer/skills --skill threejs-loaders
Clone the repo
git clone --depth 1 https://github.com/zocomputer/skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-loaders

README.md
[![agentmods](https://agentmods.dev/badge/skills/zocomputer/skills/threejs-loaders/github.svg)](https://agentmods.dev/skills/zocomputer/skills/threejs-loaders)
Your own site
<a href="https://agentmods.dev/skills/zocomputer/skills/threejs-loaders"><img src="https://agentmods.dev/badge/skills/zocomputer/skills/threejs-loaders/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-loaders

Your own site · 80×15
<a href="https://agentmods.dev/skills/zocomputer/skills/threejs-loaders"><img src="https://agentmods.dev/badge/skills/zocomputer/skills/threejs-loaders.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,603 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00040 $0.03603
Opus 5 $0.00020 $0.01801
Sonnet 5 $0.00008 $0.00721
Haiku 4.5 $0.00004 $0.00360

Measured 5d ago against content hash 4875c22b4b85, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

threejs-loaders scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

const response = await fetch(url, { signal: controller.signal });
Origin

Copies of this mod

5 near-identical copies found in the catalogue:

External/threejs-loaders/SKILL.md · 627 lines

How it starts

The opening of the file, as written. The whole thing — 627 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js Loaders

Quick Start

import * as THREE from "three";
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

// Load GLTF model
const loader = new GLTFLoader();
loader.load("model.glb", (gltf) => {
  scene.add(gltf.scene);
});

// Load texture
const textureLoader = new THREE.TextureLoader();
const texture = textureLoader.load("texture.jpg");

LoadingManager

Coordinate multiple loaders and track progress.

const manager = new THREE.LoadingManager();

// Callbacks
manager.onStart = (url, loaded, total) => {
  console.log(`Started loading: ${url}`);
};

manager.onLoad = () => {
  console.log("All assets loaded!");
  startGame();
};

manager.onProgress = (url, loaded, total) => {
  const progress = (loaded / total) * 100;
  console.log(`Loading: ${progress.toFixed(1)}%`);
  updateProgressBar(progress);
};

manager.onError = (url) => {
  console.error(`Error loading: ${url}`);
};

// Use manager with loaders
const textureLoader = new THREE.TextureLoader(manager);
const gltfLoader = new GLTFLoader(manager);

// Load assets
textureLoader.load("texture1.jpg");
textureLoader.load("texture2.jpg");
gltfLoader.load("model.glb");
// onLoad fires when ALL are complete

Texture Loading

TextureLoader

const loader = new THREE.TextureLoader();

// Callback style
loader.load(
  "texture.jpg",
  (texture) => {
    // onLoad
    material.map = texture;
    material.needsUpdate = true;
  },
  undefined, // onProgress - not supported for image loading
  (error) => {
    // onError
    console.error("Error loading texture", error);
  },
);

// Synchronous (returns texture, loads async)
const texture = loader.load("texture.jpg");
material.map = texture;

Texture Configuration

const texture = loader.load("texture.jpg", (tex) => {
  // Color space (important for color accuracy)
  tex.colorSpace = THREE.SRGBColorSpace; // For color/albedo maps
  // tex.colorSpace = THREE.LinearSRGBColorSpace;  // For data maps (normal, roughness)

  // Wrapping
  tex.wrapS = THREE.RepeatWrapping;
  tex.wrapT = THREE.RepeatWrapping;
  // ClampToEdgeWrapping, RepeatWrapping, MirroredRepeatWrapping

  // Repeat/offset
  tex.repeat.set(2, 2);
  tex.offset.set(0.5, 0.5);
  tex.rotation = Math.PI / 4;
  tex.center.set(0.5, 0.5);

  // Filtering
  tex.minFilter = THREE.LinearMipmapLinearFilter; // Default
  tex.magFilter = THREE.LinearFilter; // Default
  // NearestFilter - pixelated
  // LinearFilter - smooth
  // LinearMipmapLinearFilter - smooth with mipmaps

  // Anisotropic filtering (sharper at angles)
  tex.anisotropy = renderer.capabilities.getMaxAnisotropy();

  // Flip Y (usually true for standard textures)
  tex.flipY = true;

  tex.needsUpdate = true;
});

Read the full file on GitHub · 627 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 627 lines · 40 tokens per session scan A 4875c22b4b85

Subscribe to this mod's changes

threejs-loaders is a skill published in the GitHub repository zocomputer/skills (45 stars, last pushed 1mo ago), licensed MIT. It adds 40 tokens to every session and 3,603 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.