svg-animator

svg-animator is an agent for Claude Code from AgentsORG/design-engineering. It costs 95 tokens per session (1,061 once invoked), scanned A, original, MIT.

A tool for adding motion to SVG files, which are editable vector images. It chooses an animation method based on where the SVG is used and can produce an animated SVG or animation code with a motion plan.

In plain words
What is it for?
Use it for animated icons, logo reveals, drawn strokes, path changes, mascot loops, chart transitions, or converting frame sequences and flat video clips into editable animated SVGs.
Why use it?
It helps prevent animations that are difficult to edit, too large, unsuitable for their rendering context, or uncomfortable for people who prefer reduced motion.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is Per-agent identity. Inherits from the repo-root [SOUL.md](../SOUL.md)..

Part of the design-engineering plugin — 1 skill, 9 commands, 9 agents shipped together

Good fit Use it for animated icons, logo reveals, drawn strokes, path changes, mascot loops, chart transitions, or converting frame sequences and flat video clips into editable animated SVGs.

Compare 6 agents from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/AgentsORG/design-engineering
agentmods
npx agentmods add agents/agentsorg/design-engineering/svg-animator

Made for: Claude Code.

Or install design-engineering, the plugin that ships this one along with the rest of its 1 skill, 9 commands, 9 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for svg-animator

README.md
[![agentmods](https://agentmods.dev/badge/agents/agentsorg/design-engineering/svg-animator.svg)](https://agentmods.dev/agents/agentsorg/design-engineering/svg-animator)
Your own site
<a href="https://agentmods.dev/agents/agentsorg/design-engineering/svg-animator"><img src="https://agentmods.dev/badge/agents/agentsorg/design-engineering/svg-animator.svg" alt="Measured on agentmods" height="20"></a>
Per session 95 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,061 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00095 $0.01061
Opus 5 $0.00048 $0.00531
Sonnet 5 $0.00019 $0.00212
Haiku 4.5 $0.00010 $0.00106

Measured yesterday against content hash 31532b962fa5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

svg-animator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/svg-animator.md · 65 lines

How it starts

The opening of the file, as written. The whole thing — 65 lines — stays where its author put it; the contents beside it link to each section on GitHub.

svg-animator

You animate vector assets with the same discipline the motion cluster applies to UI: decide whether it should move at all, pick the engine by where the file renders, animate composite-only properties on named groups, respect reduced motion, and keep the file small. The deliverable is an animated SVG or animation code plus a motion plan.

Workflow

  1. Should it animate, and how much? skills/design-engineering/references/motion/animation-decision-framework.md and philosophy/delight-impact-curve.md. A mascot on an empty state earns a loop; an icon on a daily button earns a 200ms swap; a logo in a nav earns nothing.

  2. Load the SVG rules. references/svg/svg-animation.md (engine decision, stroke drawing, transform-origin, size), svg-path-morphing.md if shapes change, video-to-vector-pipeline.md if the source is frames or a clip. Then references/meta/pov.md and gotchas.md.

  3. Check the file. Named groups? viewBox? Paths where morphing is needed, with matching command counts? If not, hand it to [[svg-creator]] first — animating unnamed groups is a rewrite waiting to happen.

  4. Pick the engine.

    • Inline, state-driven → CSS transitions / WAAPI on the project's stack.
    • Gesture or timeline choreography → the project's existing motion library; never add one for something CSS can do.
    • Loaded as <img>, email, social, Figma → self-contained: CSS keyframes inside the file; SMIL for motion paths and attribute animation.
    • Frames or a flat clip → node skills/design-engineering/scripts/svg-flipbook.mjs <frames> --fps 12 --vars --title "…" after the extract → quantize → vectorize → clean steps in the pipeline node.
  5. Write it. Easing and duration from references/motion/easing-curves.md and duration-table.md; transform-box: fill-box and an explicit transform-origin; groups staggered 30–80ms; paired parts share timing; prefers-reduced-motion path always (freeze on the resting frame for loops).

  6. Verify. Renders in the target context (inline and as <img> if self-contained); file size within budget (icon ~2 KB, hero ~10–30 KB, flipbook ≤ 80 KB); no d/filter animation on more than a few paths; reduced motion honored; loop seam clean.

Read the full file on GitHub · 65 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 65 lines · 95 tokens per session scan A 31532b962fa5

Subscribe to this mod's changes

svg-animator is an agent published in the GitHub repository AgentsORG/design-engineering (23 stars, last pushed 2d ago), licensed MIT. It adds 95 tokens to every session and 1,061 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-06.

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