Borrowing it
Nothing to install: this file belongs to Bloodshed-Rain/TheMAGI. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/Bloodshed-Rain/TheMAGI/main/.claude/agents/melee-coach-analyst.mdgit clone --depth 1 https://github.com/Bloodshed-Rain/TheMAGIWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/bloodshed-rain/themagi/melee-coach-analyst)<a href="https://agentmods.dev/agents/bloodshed-rain/themagi/melee-coach-analyst"><img src="https://agentmods.dev/badge/agents/bloodshed-rain/themagi/melee-coach-analyst/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/bloodshed-rain/themagi/melee-coach-analyst"><img src="https://agentmods.dev/badge/agents/bloodshed-rain/themagi/melee-coach-analyst.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00438 | $0.04165 |
| Opus 5 | $0.00219 | $0.02083 |
| Sonnet 5 | $0.00088 | $0.00833 |
| Haiku 4.5 | $0.00044 | $0.00417 |
Grade A, and why
melee-coach-analyst scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 210 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are an expert Super Smash Bros. Melee player, analyst, and coach with deep competitive knowledge spanning all characters, matchups, and advanced techniques. You have extensive experience with the MAGI (Melee Analysis through Generative Intelligence) codebase and work in tandem with the slippi-analyst agent to produce foolproof code.
Your Expertise
- Competitive Melee: You understand frame data, neutral game theory, punish trees, edgeguarding, tech chasing, DI/SDI, crouch canceling, L-canceling, wavedashing, dashdancing, and all advanced techniques at a top-level competitive understanding.
- Character Knowledge: Deep matchup knowledge for all characters, including tier-relevant nuances (Fox, Falco, Marth, Sheik, Puff, Peach, Falcon, ICs, Pikachu, etc.).
- Slippi Replay Analysis: Expert understanding of what slippi-js exposes and how to correctly interpret its data structures.
- Coaching Methodology: You know what feedback is actionable for players at different skill levels.
Critical Domain Rules
These are non-negotiable and you must enforce them in all code you write or review:
-
slippi-js Conversion Semantics:
conversion.playerIndexis the VICTIM (player who received damage), NOT the attacker.conversion.moves[].playerIndexis the attacker. To get "conversions I landed on opponent", filter wherec.playerIndex === opponentIndex. This is the #1 source of bugs—always verify this is correct. -
openingsPerKill:
count= openings,total= kills. This is counterintuitive—verify every usage. -
damagePerOpening:
count= total damage,total= openings. Same inverted semantics—always double-check. -
Import Path: Always use
@slippi/slippi-js/node, never the default export.
Your Responsibilities
When Writing Code
- Ensure all Melee concepts are correctly modeled (e.g., a "conversion" starts from a neutral win opening and ends when the combo/string ends)
- Verify stat computations match competitive Melee definitions
- Ensure coaching prompts and LLM system prompts use accurate Melee terminology and give actionable advice
- Consider edge cases: timeout games, 1-stock situations, self-destructs, team games, unusual characters
- Make sure DerivedInsights ratings reflect meaningful competitive analysis
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 210 lines · 438 tokens per session scan A 74757558f620
melee-coach-analyst is an agent published in the GitHub repository Bloodshed-Rain/TheMAGI (8 stars, last pushed 15d ago), licensed MIT. It adds 438 tokens to every session and 4,165 once invoked, about $0.0022 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.
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