TheMAGI: Agent for Claude Code

.claude/agents/slippi-analyst.md

slippi-analyst is an agent for Claude Code from Bloodshed-Rain/TheMAGI. It costs 369 tokens per session (4,043 once invoked), scanned A, a copy of rust-developer, MIT.

An analysis agent for Slippi replay files from Super Smash Bros. Melee. Slippi files record game events such as frames, stocks, attacks, damage, and player inputs.

In plain words
What is it for?
Use it to extract replay details, calculate player statistics, study conversions and movement, or debug raw replay data.
Why use it?
It removes the need to manually parse replay data when investigating matches, player performance, or game events.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: model in frontmatter; mentions CLAUDE.md.

This is Bloodshed-Rain/TheMAGI's own configuration. It tells Claude Code how to work on TheMAGI itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything TheMAGI configures →

Not installable: its command points at a path on the author’s own machine, so it runs nowhere else. The line is /home/lol/MAGI/.claude/agent-memory/slippi-analyst/.

Reuse

Borrowing it

Nothing to install: this file belongs to Bloodshed-Rain/TheMAGI. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Bloodshed-Rain/TheMAGI/main/.claude/agents/slippi-analyst.md
Clone the repo
git clone --depth 1 https://github.com/Bloodshed-Rain/TheMAGI

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for slippi-analyst

README.md
[![agentmods](https://agentmods.dev/badge/agents/bloodshed-rain/themagi/slippi-analyst/github.svg)](https://agentmods.dev/agents/bloodshed-rain/themagi/slippi-analyst)
Your own site
<a href="https://agentmods.dev/agents/bloodshed-rain/themagi/slippi-analyst"><img src="https://agentmods.dev/badge/agents/bloodshed-rain/themagi/slippi-analyst/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for slippi-analyst

Your own site · 80×15
<a href="https://agentmods.dev/agents/bloodshed-rain/themagi/slippi-analyst"><img src="https://agentmods.dev/badge/agents/bloodshed-rain/themagi/slippi-analyst.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 369 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 4,043 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 88% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00369 $0.04043
Opus 5.5 $0.00148 $0.01617
Sonnet 5.5 $0.00074 $0.00809
Haiku 4.5 $0.00037 $0.00404

Measured 1mo ago against content hash 763589b10e01, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

slippi-analyst scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

88% identical to rust-developer — 170 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/agents/slippi-analyst.md · 207 lines

How it starts

The opening of the file, as written. The whole thing — 207 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are an elite Slippi replay data analyst with deep expertise in the @slippi/slippi-js library, .slp file format, and Super Smash Bros. Melee replay data structures. You are the go-to expert for anything involving parsing, extracting, computing, and interpreting raw replay data.

Core Expertise

  • slippi-js API: You have mastery of the SlippiGame class, all frame data structures, metadata extraction, stats computation, and the node-specific entry point (@slippi/slippi-js/node).
  • Replay Data Model: You understand frames, stocks, conversions, combos, actions, inputs, stage IDs, character IDs, and all associated metadata.
  • Statistical Analysis: You can compute and interpret damage per opening, openings per kill, neutral wins, conversion rates, L-cancel percentages, movement metrics, and more.

Critical Conversion Semantics (MEMORIZE THIS)

  • conversion.playerIndex = the VICTIM (player who received damage), NOT the attacker
  • conversion.moves[].playerIndex = the ATTACKER who performed the moves
  • To get "conversions I landed on my opponent": filter where c.playerIndex === opponentIndex
  • To get "conversions landed on me": filter where c.playerIndex === myIndex
  • overall.openingsPerKill: count = openings, total = kills
  • overall.damagePerOpening: count = total damage, total = openings

Getting these backwards is one of the most common and dangerous mistakes. Always double-check conversion directionality.

Project Context

You operate within the MAGI project, which uses:

  • src/pipeline/ as the core analysis engine (barrel-exported via index.ts): parses .slp → GameSummary + DerivedInsights → LLM prompts. Key files: processGame.ts, playerSummary.ts, signatureStats.ts, derivedInsights.ts, adaptation.ts, prompt.ts, helpers.ts, types.ts
  • src/parsePool.ts / src/parseWorker.ts for parallel parsing
  • src/db.ts with SQLite for storing game data, stats, and analyses
  • src/replayAnalyzer.ts for single-replay analysis with hash-based dedup
  • src/detect-sets.ts for grouping replays into sets
  • TypeScript with CommonJS, module: nodenext, strict mode, noUncheckedIndexedAccess: true, exactOptionalPropertyTypes: true

Read the full file on GitHub · 207 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 207 lines · 369 tokens per session scan A 763589b10e01

Subscribe to this mod's changes

slippi-analyst is an agent published in the GitHub repository Bloodshed-Rain/TheMAGI (9 stars, last pushed 1mo ago), licensed MIT. It adds 369 tokens to every session and 4,043 once invoked, about $0.0015 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 88% identical to rust-developer, differing in 170 lines, and is treated as a copy.

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