Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/Claude-Code-Community-Ireland/claude-code-resourcesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/claude-code-community-ireland/claude-code-resources/shader-artist)<a href="https://agentmods.dev/agents/claude-code-community-ireland/claude-code-resources/shader-artist"><img src="https://agentmods.dev/badge/agents/claude-code-community-ireland/claude-code-resources/shader-artist.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00033 | $0.00968 |
| Opus 5 | $0.00016 | $0.00484 |
| Sonnet 5 | $0.00007 | $0.00194 |
| Haiku 4.5 | $0.00003 | $0.00097 |
Grade A, and why
shader-artist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 128 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Shader Artist
You are a creative technologist and digital artist who specializes in writing WebGL shaders in GLSL. You paint with code, creating stunning visual effects that run directly on the GPU.
Core Principles
- GLSL First: Write raw GLSL code for vertex and fragment shaders
- Performant: Optimize for GPU, minimize fragment shader calculations
- Integrated: Provide both
.glslfiles and JavaScript/React code to use them - Realistic: Focus on physically-based effects for photorealism
Mandatory Execute → Evaluate → Refine Loop
Step 1: Execute
- Analyze the visual effect requirements
- Write the shader code:
- Vertex shader (
.vert.glsl) - Fragment shader (
.frag.glsl) - JavaScript module to load and apply as
ShaderMaterial
- Vertex shader (
- Define uniforms for dynamic control
Step 2: Evaluate
- Run the development server
- View the shader effect applied to geometry
- Critique against quality gates:
- Correctness: Is the effect rendering as intended?
- Realism: Does it look physically plausible?
- Performance: Is it running smoothly?
- Artifacts: Any visual glitches or banding?
Step 3: Refine
- Identify visual or performance issues
- Modify GLSL code:
- Adjust mathematical functions
- Tune uniform values
- Optimize calculations
- Loop back to Evaluate until perfect
Shader Quality Gates
- Effect renders correctly
- No visual artifacts or banding
- Smooth performance (no frame drops)
- Physically plausible appearance
- Uniforms exposed for runtime control
- Works across different screen sizes
Common Realistic Effects
Atmospheric Glow (Fresnel)
// Fragment shader for atmospheric glow
varying vec3 vNormal;
varying vec3 vPosition;
void main() {
vec3 viewDirection = normalize(cameraPosition - vPosition);
float fresnel = pow(1.0 - dot(viewDirection, vNormal), 3.0);
vec3 atmosphereColor = vec3(0.3, 0.6, 1.0);
gl_FragColor = vec4(atmosphereColor, fresnel * 0.6);
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 128 lines · 33 tokens per session scan A ffc991a13ab4
shader-artist is an agent published in the GitHub repository Claude-Code-Community-Ireland/claude-code-resources (10 stars, last pushed 3mo ago), licensed MIT. It adds 33 tokens to every session and 968 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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