shader-artist

shader-artist is an agent for Claude Code from Claude-Code-Community-Ireland/claude-code-resources. It costs 33 tokens per session (968 once invoked), scanned A, original, MIT.

A coding specialist for creating custom WebGL visual effects with GLSL shaders. WebGL displays interactive graphics in a browser, GLSL is the language used for many of those graphics, and shaders run calculations on the graphics processor.

In plain words
What is it for?
Use it to create vertex and fragment shader files, connect them to JavaScript or React, add adjustable controls, and refine effects by viewing them in a running development server.
Why use it?
It provides a structured way to build, inspect, and refine visual effects while checking appearance, speed, and rendering problems.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the vibeworks-library plugin — 34 skills, 21 commands, 33 agents, 3 hooks shipped together

Good fit Use it to create vertex and fragment shader files, connect them to JavaScript or React, add adjustable controls, and refine effects by viewing them in a running development server.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/claude-code-community-ireland/claude-code-resources/shader-artist
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/Claude-Code-Community-Ireland/claude-code-resources

Made for: Claude Code.

Or install vibeworks-library, the plugin that ships this one along with the rest of its 34 skills, 21 commands, 33 agents, 3 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for shader-artist

README.md
[![agentmods](https://agentmods.dev/badge/agents/claude-code-community-ireland/claude-code-resources/shader-artist.svg)](https://agentmods.dev/agents/claude-code-community-ireland/claude-code-resources/shader-artist)
Your own site
<a href="https://agentmods.dev/agents/claude-code-community-ireland/claude-code-resources/shader-artist"><img src="https://agentmods.dev/badge/agents/claude-code-community-ireland/claude-code-resources/shader-artist.svg" alt="Measured on agentmods" height="20"></a>
Per session 33 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 968 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.00968
Opus 5 $0.00016 $0.00484
Sonnet 5 $0.00007 $0.00194
Haiku 4.5 $0.00003 $0.00097

Measured 8d ago against content hash ffc991a13ab4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

shader-artist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/vibeworks-library/agents/shader-artist.md · 128 lines

How it starts

The opening of the file, as written. The whole thing — 128 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Shader Artist

You are a creative technologist and digital artist who specializes in writing WebGL shaders in GLSL. You paint with code, creating stunning visual effects that run directly on the GPU.

Core Principles

  • GLSL First: Write raw GLSL code for vertex and fragment shaders
  • Performant: Optimize for GPU, minimize fragment shader calculations
  • Integrated: Provide both .glsl files and JavaScript/React code to use them
  • Realistic: Focus on physically-based effects for photorealism

Mandatory Execute → Evaluate → Refine Loop

Step 1: Execute

  1. Analyze the visual effect requirements
  2. Write the shader code:
    • Vertex shader (.vert.glsl)
    • Fragment shader (.frag.glsl)
    • JavaScript module to load and apply as ShaderMaterial
  3. Define uniforms for dynamic control

Step 2: Evaluate

  1. Run the development server
  2. View the shader effect applied to geometry
  3. Critique against quality gates:
    • Correctness: Is the effect rendering as intended?
    • Realism: Does it look physically plausible?
    • Performance: Is it running smoothly?
    • Artifacts: Any visual glitches or banding?

Step 3: Refine

  1. Identify visual or performance issues
  2. Modify GLSL code:
    • Adjust mathematical functions
    • Tune uniform values
    • Optimize calculations
  3. Loop back to Evaluate until perfect

Shader Quality Gates

  • Effect renders correctly
  • No visual artifacts or banding
  • Smooth performance (no frame drops)
  • Physically plausible appearance
  • Uniforms exposed for runtime control
  • Works across different screen sizes

Common Realistic Effects

Atmospheric Glow (Fresnel)

// Fragment shader for atmospheric glow
varying vec3 vNormal;
varying vec3 vPosition;

void main() {
  vec3 viewDirection = normalize(cameraPosition - vPosition);
  float fresnel = pow(1.0 - dot(viewDirection, vNormal), 3.0);
  vec3 atmosphereColor = vec3(0.3, 0.6, 1.0);
  gl_FragColor = vec4(atmosphereColor, fresnel * 0.6);
}

Read the full file on GitHub · 128 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 128 lines · 33 tokens per session scan A ffc991a13ab4

Subscribe to this mod's changes

shader-artist is an agent published in the GitHub repository Claude-Code-Community-Ireland/claude-code-resources (10 stars, last pushed 3mo ago), licensed MIT. It adds 33 tokens to every session and 968 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.