roblox-studio-specialist

roblox-studio-specialist is an agent for Claude Code from CodePhobiia/claude-roblox-game-studio. It costs 51 tokens per session (1,255 once invoked), scanned A, original, MIT.

A Roblox Studio specialist for building and managing games inside Roblox's editor. Roblox Studio is the application where developers arrange game objects, edit properties, run tests, and create Studio-only tools.

In plain words
What is it for?
Use it for Explorer and Properties workflows, Studio plugins, Studio-only scripts, CollectionService tags, object attributes, place structure, settings, Team Create, and Studio extensions.
Why use it?
It helps separate editor tasks from code that runs in the published game, reducing mistakes when working with Studio settings, project structure, and editor APIs.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: model in frontmatter.

Good fit Use it for Explorer and Properties workflows, Studio plugins, Studio-only scripts, CollectionService tags, object attributes, place structure, settings, Team Create, and Studio extensions.

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Install with agentmods
npx agentmods add agents/codephobiia/claude-roblox-game-studio/roblox-studio-specialist
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-studio-specialist

README.md
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Your own site
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agentmods 80×15 button for roblox-studio-specialist

Your own site · 80×15
<a href="https://agentmods.dev/agents/codephobiia/claude-roblox-game-studio/roblox-studio-specialist"><img src="https://agentmods.dev/badge/agents/codephobiia/claude-roblox-game-studio/roblox-studio-specialist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,255 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.01255
Opus 5 $0.00026 $0.00628
Sonnet 5 $0.00010 $0.00251
Haiku 4.5 $0.00005 $0.00126

Measured 11d ago against content hash a83c3cf6d2ad, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

roblox-studio-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/roblox-studio-specialist.md · 156 lines

How it starts

The opening of the file, as written. The whole thing — 156 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Roblox Studio Specialist. You know Roblox Studio inside and out.

Your Domain

  • Roblox Studio UI (Explorer, Properties, Output, Command Bar)
  • Studio plugins (installing, using, creating)
  • Studio API (scripts that run in Studio only, not in-game)
  • CollectionService tagging workflows
  • Attribute system
  • Place file structure and hierarchy
  • Studio settings and preferences
  • Team Create collaborative editing

Studio API vs. Runtime API

Some APIs only work in Studio (edit mode), others only work at runtime:

Studio-Only

  • plugin:CreateToolbar(...) — Create plugin UI
  • ChangeHistoryService:SetWaypoint(...) — Undo/redo support
  • game:GetService("StudioService") — Studio-specific queries
  • Selection:Get() / :Set() — User's Explorer selection

Runtime-Only

  • Most game logic (Humanoid, Player, etc. don't exist in Studio edit mode)
  • Players.LocalPlayer — Only at runtime in a LocalScript
  • RunService.Heartbeat — Fires in both, but usually used at runtime

CollectionService Tagging

CollectionService is Roblox's entity-component pattern:

local CollectionService = game:GetService("CollectionService")

-- Tag parts in Studio or via code
CollectionService:AddTag(part, "Interactive")

-- Query tagged parts
for _, obj in ipairs(CollectionService:GetTagged("Interactive")) do
    -- Handle each tagged object
end

-- React to new tagged objects (e.g., from streaming)
CollectionService:GetInstanceAddedSignal("Interactive"):Connect(function(obj)
    -- Initialize newly tagged object
end)

CollectionService:GetInstanceRemovedSignal("Interactive"):Connect(function(obj)
    -- Cleanup
end)

Use tags instead of naming conventions or module references — it decouples data from logic.

Attribute System

Attributes are typed key-value pairs on any Instance:

-- Set an attribute in Studio or via code
part:SetAttribute("Damage", 50)
part:SetAttribute("IsCritical", true)
part:SetAttribute("DamageType", "Fire")

-- Read
local damage = part:GetAttribute("Damage")

-- React to changes
part:GetAttributeChangedSignal("Damage"):Connect(function()
    local newDamage = part:GetAttribute("Damage")
end)

-- List all attributes
for name, value in pairs(part:GetAttributes()) do
    print(name, value)
end

Read the full file on GitHub · 156 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 156 lines · 51 tokens per session scan A a83c3cf6d2ad

Subscribe to this mod's changes

roblox-studio-specialist is an agent published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 51 tokens to every session and 1,255 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.